From 374625df79bf229c1e537dd80943e1e771d2fdb8 Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 31 Oct 2011 07:57:35 +0000 Subject: [PATCH] hit q1bsp sky as a solid in surface traceline git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11498 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=4f322e088b4d6abf0d1cff2f49b5684cb6d65f1d --- model_brush.c | 1 + 1 file changed, 1 insertion(+) diff --git a/model_brush.c b/model_brush.c index fc6a3410..0a0e7a88 100644 --- a/model_brush.c +++ b/model_brush.c @@ -1775,6 +1775,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l) { tx->supercontents = mod_q1bsp_texture_sky.supercontents; tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags; + tx->supercontents |= SUPERCONTENTS_SOLID; // for the surface traceline we need to hit this surface as a solid... } else { -- 2.39.2