From 368c0437b1816a8859597339e2df2401290a8ca5 Mon Sep 17 00:00:00 2001 From: Samual Date: Fri, 30 Sep 2011 13:55:35 -0400 Subject: [PATCH] Add warning sound to hagar secondary load --- qcsrc/server/w_hagar.qc | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/w_hagar.qc b/qcsrc/server/w_hagar.qc index 6b34b40cb..dc2c11c9e 100644 --- a/qcsrc/server/w_hagar.qc +++ b/qcsrc/server/w_hagar.qc @@ -149,7 +149,7 @@ void W_Hagar_Attack2 (void) other = missile; MUTATOR_CALLHOOK(EditProjectile); } -.float hagar_loadstep, hagar_loadblock, hagar_loadbeep; +.float hagar_loadstep, hagar_loadblock, hagar_loadbeep, hagar_warning; void W_Hagar_Attack2_Load_Release (void) { // time to release the rockets we've loaded @@ -297,6 +297,18 @@ void W_Hagar_Attack2_Load (void) if(self.hagar_load) { + // play warning sound if we're about to release + if((loaded || !enough_ammo) && self.hagar_loadstep - 0.5 < time && autocvar_g_balance_hagar_secondary_load_hold >= 0) + { + if(!self.hagar_warning && self.hagar_load) // prevents the beep from playing each frame + { + // we're about to automatically release after holding time, play a beep sound to notify the player + sound(self, CH_WEAPON_A, "weapons/hagar_beep.wav", VOL_BASE, ATTN_NORM); + self.hagar_warning = TRUE; + } + } + + // release if player let go of button or if they've held it in too long if(!self.BUTTON_ATCK2 || ((loaded || !enough_ammo) && self.hagar_loadstep < time && autocvar_g_balance_hagar_secondary_load_hold >= 0)) { self.weaponentity.state = WS_READY; @@ -306,6 +318,7 @@ void W_Hagar_Attack2_Load (void) else { self.hagar_loadbeep = FALSE; + self.hagar_warning = FALSE; } // we aren't checking ammo during an attack, so we must do it here -- 2.39.2