From 360aba0a3ba5d21e664ace48ca331970e82d89f3 Mon Sep 17 00:00:00 2001 From: otta8634 Date: Wed, 14 May 2025 17:32:02 +0800 Subject: [PATCH] Improve Arc and Onslaught guide descriptions Changed the Arc description to refer to the primary fire as a beam and the secondary fire as a bolt, similar to how they're named in the code, since these are good descriptors. Added a missing reference to Domination in the Onslaught description. --- qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc | 3 ++- qcsrc/common/weapons/weapon/arc.qc | 4 ++-- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc b/qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc index de2402b0ef..3ad25dfa09 100644 --- a/qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc +++ b/qcsrc/common/gamemodes/gamemode/onslaught/onslaught.qc @@ -68,6 +68,7 @@ MUTATOR_HOOKFUNCTION(cl_ons, CustomizeEventchase) #endif // CSQC #ifdef MENUQC #include +#include METHOD(Onslaught, describe, string(Onslaught this)) { @@ -78,7 +79,7 @@ METHOD(Onslaught, describe, string(Onslaught this)) "A control point is captured by walking into it then waiting for it to finish constructing. " "Control points of the opposing team are destroyed by attacking the \"info bot\" that hovers above them, converting the control point to neutral once it is destroyed.\n\n" "When in overtime, the enemy's generator will start to decay, at a faster rate the more control points your team has."), - COLORED_NAME(this), COLORED_NAME(MAPINFO_TYPE_ASSAULT)); + COLORED_NAME(this), COLORED_NAME(MAPINFO_TYPE_ASSAULT), COLORED_NAME(MAPINFO_TYPE_DOMINATION)); } #endif // MENUQC diff --git a/qcsrc/common/weapons/weapon/arc.qc b/qcsrc/common/weapons/weapon/arc.qc index c7dd72cc88..34308e82c3 100644 --- a/qcsrc/common/weapons/weapon/arc.qc +++ b/qcsrc/common/weapons/weapon/arc.qc @@ -1514,8 +1514,8 @@ NET_HANDLE(ENT_CLIENT_ARC_BEAM, bool isnew) METHOD(Arc, describe, string(Arc this)) { TC(Arc, this); - return sprintf(_("The %s fires a continuous stream of electricity, steadily dealing damage to any enemies that cross its path.\n\n" - "The secondary fire rapidly shoots electro balls forward, exploding on impact and dealing some splash damage.\n\n" + return sprintf(_("The %s fires a continuous beam of electricity, steadily dealing damage to any enemies that cross its path.\n\n" + "The secondary fire rapidly shoots electro bolts forward, exploding on impact and dealing some splash damage.\n\n" "It consumes %s ammo, steadily churning through your supply to maintain the stream.\n\n" "The %s is quite a versatile weapon, however it is more effective at close to medium ranges, since the stream is not instantaneous.\n\n%s"), COLORED_NAME(this), COLORED_NAME(ITEM_Cells), COLORED_NAME(this), W_Guide_DPS_primaryDPS(this.netname, "beam", "bolt")); -- 2.39.5