From 35e53ecc3d7068e277c5bf91136df3246d32fb78 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Fri, 15 Nov 2019 18:13:31 +0000 Subject: [PATCH] Add action names --- Keepaway.md | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) diff --git a/Keepaway.md b/Keepaway.md index 7e3a4c4..2bb83fd 100644 --- a/Keepaway.md +++ b/Keepaway.md @@ -9,22 +9,21 @@ In Keepaway, a ball will spawn randomly on the map. The goal is to take the ball Scoring ------- -The default scoring as of 0.8.2 is as follows: +The following actions can score you points (scores as of 0.8.2): -| Action | Score | -|:-:|:-:| -| Kill an opponent while you hold the ball | +1 | -| Kill the ball carrier | +1 | +| Name | Action | Default score | +|:-:|:-:|:-:| +| Kill As Carrier | Kill an opponent while you carry the ball | +1 | +| Ball Carrier Kill | Kill the ball carrier | +1 | +| Time Points | Carry the ball for a short amount of time | 0 | -Other kills score no points. +In 0.8.2, there are no Time Points by default, but they can be enabled by the server (see below). -The first player to reach the frag limit (usually 30) will win the match. +The first player to reach the score limit (usually 30) will win the match. ### Custom scoring -Servers can change the scoring system with [CVars](CVars) (`g_keepway_score_*`). The score you get for kills can be changed. - -Additionally, it's possible to also award players with points based on time, solely for carrying the ball around. +Servers can change the score you get for each action above with [CVars](CVars) (`g_keepway_score_*`). This means they can also enable Time Points. Detailed rules -------------- -- 2.39.2