From 34bc9ec4f034b30ad8af7638995809e13c91e574 Mon Sep 17 00:00:00 2001 From: Mario Date: Wed, 24 Apr 2013 01:18:29 +1000 Subject: [PATCH] Always use target2 if target doesn't exist --- qcsrc/server/mutators/gamemode_towerdefense.qc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/qcsrc/server/mutators/gamemode_towerdefense.qc b/qcsrc/server/mutators/gamemode_towerdefense.qc index b64e13c36..5a6d2c9f3 100644 --- a/qcsrc/server/mutators/gamemode_towerdefense.qc +++ b/qcsrc/server/mutators/gamemode_towerdefense.qc @@ -362,10 +362,10 @@ void TD_SpawnMonster(string mnster, float strngth, float type) mon = spawnmonster(mnster, e, e, e.origin, FALSE, 2); if(e.target2) { - if(random() > 0.5) - mon.target2 = e.target2; - else + if(random() <= 0.5 && e.target) mon.target2 = e.target; + else + mon.target2 = e.target2; } else mon.target2 = e.target; -- 2.39.2