From 34b9569ab446f27159696565c6f569bf11361135 Mon Sep 17 00:00:00 2001 From: Samual Date: Fri, 30 Sep 2011 14:11:31 -0400 Subject: [PATCH] Temporarily re-enable debug effects for shotgun secondary melee tracing --- qcsrc/server/w_shotgun.qc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/qcsrc/server/w_shotgun.qc b/qcsrc/server/w_shotgun.qc index a6aaae0af..f84f22e8b 100644 --- a/qcsrc/server/w_shotgun.qc +++ b/qcsrc/server/w_shotgun.qc @@ -83,8 +83,8 @@ void shotgun_meleethink (void) WarpZone_traceline_antilag(self.realowner, self.realowner.origin + self.realowner.view_ofs, targpos, FALSE, lgbeam_owner_ent, ANTILAG_LATENCY(self.realowner)); // draw lightning beams for debugging - // te_lightning2(world, targpos, self.realowner.origin + self.realowner.view_ofs + v_forward * 5 - v_up * 5); - // te_customflash(targpos, 40, 2, '1 1 1'); + te_lightning2(world, targpos, self.realowner.origin + self.realowner.view_ofs + v_forward * 5 - v_up * 5); + te_customflash(targpos, 40, 2, '1 1 1'); is_player = (trace_ent.classname == "player" || trace_ent.classname == "body"); @@ -107,7 +107,7 @@ void shotgun_meleethink (void) accuracy_add(self.realowner, WEP_SHOTGUN, 0, swing_damage); // draw large red flash for debugging - // te_customflash(targpos, 200, 2, '15 0 0'); + te_customflash(targpos, 200, 2, '15 0 0'); if(autocvar_g_balance_shotgun_secondary_melee_multihit) // allow multiple hits with one swing, but not against the same player twice. { -- 2.39.2