From 3391ad2a68814b35f3306b82fc021acd34660d61 Mon Sep 17 00:00:00 2001 From: divverent Date: Sun, 8 May 2011 11:25:14 +0000 Subject: [PATCH] fix double declarations of ODE stuff git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11120 d7cf8633-e32d-0410-b094-e92efae38249 --- dpdefs/dpextensions.qc | 44 ++++++++++++------------------------------ 1 file changed, 12 insertions(+), 32 deletions(-) diff --git a/dpdefs/dpextensions.qc b/dpdefs/dpextensions.qc index fcecc74e..c40c5c9b 100644 --- a/dpdefs/dpextensions.qc +++ b/dpdefs/dpextensions.qc @@ -1600,6 +1600,18 @@ const float JOINTTYPE_SLIDER = 3; const float JOINTTYPE_UNIVERSAL = 4; const float JOINTTYPE_HINGE2 = 5; const float JOINTTYPE_FIXED = -1; +// common joint properties: +// .entity aiment, enemy; // connected objects +// .vector movedir; +// for a spring: +// movedir_x = spring constant (force multiplier, must be > 0) +// movedir_y = spring dampening constant to prevent oscillation (must be > 0) +// movedir_z = spring stop position (+/-) +// for a motor: +// movedir_x = desired motor velocity +// movedir_y = -1 * max motor force to use +// movedir_z = stop position (+/-), set to 0 for no stop +// note that ODE does not support both in one anyway //field definitions: .float mass; // ODE mass, standart value is 1 .float bouncefactor; @@ -2401,38 +2413,6 @@ void(float pause) setpause = #531; // EXPERIMENTAL (not finalized) EXTENSIONS: -//DP_PHYSICS -//idea: LordHavoc -//darkplaces implementation: LordHavoc, divVerent -//constant definitions: -float SOLID_PHYSICS_BOX = 32; -float SOLID_PHYSICS_SPHERE = 33; -float SOLID_PHYSICS_CAPSULE = 34; -float MOVETYPE_PHYSICS = 32; -float JOINTTYPE_POINT = 1; // point; uses origin (anchor) -float JOINTTYPE_HINGE = 2; // hinge; uses origin (anchor) and angles (axis) -float JOINTTYPE_SLIDER = 3; // slider; uses angles (axis) -float JOINTTYPE_UNIVERSAL = 4; // universal; uses origin (anchor) and angles (forward is axis1, up is axis2) -float JOINTTYPE_HINGE2 = 5; // hinge2; uses origin (anchor), angles (axis1), velocity (axis2) -//field definitions: -.float mass; -.float jointtype; // see JOINTTYPE_ definitions above -// common joint properties: -// .entity aiment, enemy; // connected objects -// .vector movedir; -// for a spring: -// movedir_x = spring constant (force multiplier, must be > 0) -// movedir_y = spring dampening constant to prevent oscillation (must be > 0) -// movedir_z = spring stop position (+/-) -// for a motor: -// movedir_x = desired motor velocity -// movedir_y = -1 * max motor force to use -// movedir_z = stop position (+/-), set to 0 for no stop -// note that ODE does not support both in one anyway -//description: -//various physics properties can be defined in an entity and are executed via -//ODE - //DP_CRYPTO //idea: divVerent //darkplaces implementation: divVerent -- 2.39.2