From 338b355220f08f423e570e87b865dca5bb42998b Mon Sep 17 00:00:00 2001 From: Severin Meyer Date: Mon, 19 Jan 2015 00:12:55 +0100 Subject: [PATCH] Never black out the current ammo, even if empty. A red zero is easier to see and understand than a black item. --- qcsrc/client/hud.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/client/hud.qc b/qcsrc/client/hud.qc index f9f35740b..c668e5666 100644 --- a/qcsrc/client/hud.qc +++ b/qcsrc/client/hud.qc @@ -907,7 +907,7 @@ void DrawAmmoItem(vector myPos, vector mySize, .float ammoType, float isCurrent, textPos = myPos + eX * mySize_y; } - float isShadowed = (ammo <= 0 && !isInfinite); + float isShadowed = (ammo <= 0 && !isCurrent && !isInfinite); vector iconColor = isShadowed ? '0 0 0' : '1 1 1'; vector textColor; -- 2.39.2