From 3389e8731c3ea99f4bc3491cf8c9fd6a9c645ea4 Mon Sep 17 00:00:00 2001 From: divverent Date: Mon, 12 Jul 2010 18:05:21 +0000 Subject: [PATCH] System to calculate the walking direction properly. The code is very dirty and not in the right place yet! Thanks parasti for the helpful suggestions. From: MirceaKitsune git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10292 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=99b8706ce0e12f26f5373d7179f0c9160454b1fb --- view.c | 21 +++++++++++++++++---- 1 file changed, 17 insertions(+), 4 deletions(-) diff --git a/view.c b/view.c index 658fba51..38cabd12 100644 --- a/view.c +++ b/view.c @@ -687,16 +687,29 @@ void V_CalcRefdef (void) // (don't count Z, or jumping messes it up) bob = xyspeed * cl_bob_side.value; bob = bob*0.3 + bob*0.7*cycle; - vieworg[1] += bound(-7, bob, 4); - vieworg[0] += bound(-7, bob, 4); + //vieworg[1] += bound(-7, bob, 4); + //vieworg[0] += bound(-7, bob, 4); // we also need to adjust gunorg, or this appears like pushing the gun! // In the old code, this was applied to vieworg BEFORE copying to gunorg, // but this is not viable with the new followmodel code as that would mean // that followmodel would work on the munged-by-bob vieworg and do feedback - gunorg[1] += bound(-7, bob, 4); - gunorg[0] += bound(-7, bob, 4); + //gunorg[1] += bound(-7, bob, 4); + //gunorg[0] += bound(-7, bob, 4); //vieworg[0] += bound(-7, bob, 4); } + + //TEST!!! + vec3_t wishvel; + vec3_t forward; + vec3_t right; + vec3_t up; + AngleVectors(viewangles, forward, right, up); + VectorSet(forward, 0, 0, 0); + VectorSet(right, 0, 0, 0); + VectorMAMAM(cl.cmd.forwardmove, forward, cl.cmd.sidemove, right, cl.cmd.upmove, up, wishvel); + vieworg[0] += wishvel[0]; + vieworg[1] += wishvel[1]; + //End of TEST!!! // view rolling code if (cl_bobroll.value && cl_bobrollcycle.value) -- 2.39.2