From 32a6c0e696c6c83d5e001ce9b9fd934928141726 Mon Sep 17 00:00:00 2001 From: FruitieX Date: Tue, 16 Nov 2010 10:19:15 +0200 Subject: [PATCH] increase the force on frozen players from 0.25 to 0.6 * force --- defaultXonotic.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 898be9eed..6e6faaba3 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -608,7 +608,7 @@ seta g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo s seta g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" seta g_freezetag_revive_time 3 "Time it takes to revive a frozen teammate" seta g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" -seta g_freezetag_frozen_force 0.25 "How much to multiply the force on a frozen player with" +seta g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with" // 50% of the spawns shall be far away from any players set g_spawn_furthest 0.5 -- 2.39.2