From 3238edf0f63ee23db506cdd2b6b9d07664396d2f Mon Sep 17 00:00:00 2001 From: Samual Date: Mon, 21 Mar 2011 18:42:09 -0400 Subject: [PATCH] Change the effect from crylink_impact to crylink_impactbig on the secondary of the crylink. Old way looked pathetically weak. --- qcsrc/server/w_crylink.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/w_crylink.qc b/qcsrc/server/w_crylink.qc index 5f5037cee..c3d14fd4c 100644 --- a/qcsrc/server/w_crylink.qc +++ b/qcsrc/server/w_crylink.qc @@ -642,7 +642,7 @@ float w_crylink(float req) org2 = w_org + w_backoff * 2; if(w_deathtype & HITTYPE_SECONDARY) { - pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1); + pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1); // because it looks too pathetic the other way. Maybe later expand this to do a special effect for secondary only. if(!w_issilent) sound(self, CHAN_PROJECTILE, "weapons/crylink_impact2.wav", VOL_BASE, ATTN_NORM); } -- 2.39.2