From 322581aff6094b7c4c36d4a982fc65ff0033daac Mon Sep 17 00:00:00 2001 From: divverent Date: Tue, 8 Nov 2011 11:29:04 +0000 Subject: [PATCH] explain that with pausable 0, the server admin still can pause git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11534 d7cf8633-e32d-0410-b094-e92efae38249 --- sv_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sv_main.c b/sv_main.c index b7f0caf4..21e34361 100644 --- a/sv_main.c +++ b/sv_main.c @@ -43,7 +43,7 @@ cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"}; cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"}; cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"}; -cvar_t pausable = {0, "pausable","1", "allow players to pause or not"}; +cvar_t pausable = {0, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"}; cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"}; cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"}; cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"}; -- 2.39.2