From 320de1a62a99a19446fff6953d66d4cbe827c245 Mon Sep 17 00:00:00 2001
From: Mario <mario.mario@y7mail.com>
Date: Mon, 7 Oct 2013 09:39:24 -0700
Subject: [PATCH] Fix some missing stuff

---
 balance25.cfg                             |   5 +-
 balanceFruitieX.cfg                       |   5 +-
 balanceXDF.cfg                            |   6 +
 balanceXPM.cfg                            |   4 +
 qcsrc/client/waypointsprites.qc           |   4 +-
 qcsrc/server/autocvars.qh                 |  10 +
 qcsrc/server/mutators/mutator_overkill.qc | 364 ++++++++++++++++++++++
 qcsrc/server/mutators/mutator_overkill.qh |   3 +
 qcsrc/server/w_hmg.qc                     | 186 +++++++++++
 qcsrc/server/w_rpc.qc                     | 226 ++++++++++++++
 10 files changed, 809 insertions(+), 4 deletions(-)
 create mode 100644 qcsrc/server/mutators/mutator_overkill.qc
 create mode 100644 qcsrc/server/mutators/mutator_overkill.qh
 create mode 100644 qcsrc/server/w_hmg.qc
 create mode 100644 qcsrc/server/w_rpc.qc

diff --git a/balance25.cfg b/balance25.cfg
index 0ef9549534..2b69a187c3 100644
--- a/balance25.cfg
+++ b/balance25.cfg
@@ -706,7 +706,6 @@ set g_balance_fireball_switchdelay_drop 0.15
 set g_balance_fireball_switchdelay_raise 0.15
 // }}}
 
-
 // {{{ heavy machine gun
 set g_balance_hmg_spread_min 0.02
 set g_balance_hmg_spread_max 0.05
@@ -724,6 +723,8 @@ set g_balance_hmg_bulletconstant 115 // 13.1qu
 
 set g_balance_hmg_reload_ammo 120 //default: 30
 set g_balance_hmg_reload_time 1
+set g_balance_hmg_switchdelay_drop 0.2
+set g_balance_hmg_switchdelay_raise 0.2
 // }}}
 
 // {{{ RPC
@@ -743,4 +744,6 @@ set g_balance_rpc_speedaccel 0
 set g_balance_rpc_speedstart 1250
 set g_balance_rpc_reload_ammo 10
 set g_balance_rpc_reload_time 1
+set g_balance_rpc_switchdelay_drop 0.2
+set g_balance_rpc_switchdelay_raise 0.2
 // }}}
diff --git a/balanceFruitieX.cfg b/balanceFruitieX.cfg
index 599c7ce14e..ae480f9de3 100644
--- a/balanceFruitieX.cfg
+++ b/balanceFruitieX.cfg
@@ -706,7 +706,6 @@ set g_balance_fireball_switchdelay_drop 0.15
 set g_balance_fireball_switchdelay_raise 0.15
 // }}}
 
-
 // {{{ heavy machine gun
 set g_balance_hmg_spread_min 0.02
 set g_balance_hmg_spread_max 0.05
@@ -724,6 +723,8 @@ set g_balance_hmg_bulletconstant 115 // 13.1qu
 
 set g_balance_hmg_reload_ammo 120 //default: 30
 set g_balance_hmg_reload_time 1
+set g_balance_hmg_switchdelay_drop 0.2
+set g_balance_hmg_switchdelay_raise 0.2
 // }}}
 
 // {{{ RPC
@@ -743,4 +744,6 @@ set g_balance_rpc_speedaccel 0
 set g_balance_rpc_speedstart 1250
 set g_balance_rpc_reload_ammo 10
 set g_balance_rpc_reload_time 1
+set g_balance_rpc_switchdelay_drop 0.2
+set g_balance_rpc_switchdelay_raise 0.2
 // }}}
diff --git a/balanceXDF.cfg b/balanceXDF.cfg
index 591bc8d430..4481e28f7f 100644
--- a/balanceXDF.cfg
+++ b/balanceXDF.cfg
@@ -705,6 +705,7 @@ set g_balance_fireball_secondary_spread 0
 set g_balance_fireball_switchdelay_drop 0
 set g_balance_fireball_switchdelay_raise 0
 // }}}
+
 // {{{ heavy machine gun
 set g_balance_hmg_spread_min 0.02
 set g_balance_hmg_spread_max 0.05
@@ -722,7 +723,10 @@ set g_balance_hmg_bulletconstant 115 // 13.1qu
 
 set g_balance_hmg_reload_ammo 120 //default: 30
 set g_balance_hmg_reload_time 1
+set g_balance_hmg_switchdelay_drop 0.2
+set g_balance_hmg_switchdelay_raise 0.2
 // }}}
+
 // {{{ RPC
 set g_balance_rpc_ammo 10
 set g_balance_rpc_animtime 1
@@ -740,5 +744,7 @@ set g_balance_rpc_speedaccel 0
 set g_balance_rpc_speedstart 1250
 set g_balance_rpc_reload_ammo 10
 set g_balance_rpc_reload_time 1
+set g_balance_rpc_switchdelay_drop 0.2
+set g_balance_rpc_switchdelay_raise 0.2
 // }}}
 
diff --git a/balanceXPM.cfg b/balanceXPM.cfg
index fdce03b729..17fdbb727b 100644
--- a/balanceXPM.cfg
+++ b/balanceXPM.cfg
@@ -723,6 +723,8 @@ set g_balance_hmg_bulletconstant 115 // 13.1qu
 
 set g_balance_hmg_reload_ammo 120 //default: 30
 set g_balance_hmg_reload_time 1
+set g_balance_hmg_switchdelay_drop 0.2
+set g_balance_hmg_switchdelay_raise 0.2
 // }}}
 
 // {{{ RPC
@@ -742,4 +744,6 @@ set g_balance_rpc_speedaccel 0
 set g_balance_rpc_speedstart 1250
 set g_balance_rpc_reload_ammo 10
 set g_balance_rpc_reload_time 1
+set g_balance_rpc_switchdelay_drop 0.2
+set g_balance_rpc_switchdelay_raise 0.2
 // }}}
diff --git a/qcsrc/client/waypointsprites.qc b/qcsrc/client/waypointsprites.qc
index 6b3c52be2c..22677604ce 100644
--- a/qcsrc/client/waypointsprites.qc
+++ b/qcsrc/client/waypointsprites.qc
@@ -304,8 +304,8 @@ string spritelookuptext(string s)
 		case "wpn-hlac": return _("HLAC");
 		case "wpn-campingrifle": return _("Rifle");
 		case "wpn-minelayer": return _("Mine Layer");
-		case "wpn-hmg": return _("Heavy Machine Gun");
-		case "wpn-rpc": return _("Rocket-Propelled Chainsaw");
+		case "wpn-ok_hmg": return _("Heavy Machine Gun");
+		case "wpn-ok_rl": return _("Rocket-Propelled Chainsaw");
 		case "dom-neut": return _("Control point");
 		case "dom-red": return _("Control point");
 		case "dom-blue": return _("Control point");
diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh
index c19757916a..0ff90298c4 100644
--- a/qcsrc/server/autocvars.qh
+++ b/qcsrc/server/autocvars.qh
@@ -1282,3 +1282,13 @@ float autocvar_g_campcheck_damage;
 float autocvar_g_campcheck_distance;
 float autocvar_g_campcheck_interval;
 float autocvar_g_jump_grunt;
+float autocvar_g_overkill_spawnsystem;
+float autocvar_g_overkill_spawnsystem_delay;
+float autocvar_g_overkill_spawnsystem_delay_death;
+float autocvar_g_overkill_spawnsystem_check_health;
+float autocvar_g_overkill_spawnsystem_close2death;
+float autocvar_g_overkill_powerups_replace;
+float autocvar_g_overkill_superguns_respawn_time;
+float autocvar_g_overkill_100h_anyway;
+float autocvar_g_overkill_100a_anyway;
+float autocvar_g_overkill_ammo_start;
diff --git a/qcsrc/server/mutators/mutator_overkill.qc b/qcsrc/server/mutators/mutator_overkill.qc
new file mode 100644
index 0000000000..b5836b95a0
--- /dev/null
+++ b/qcsrc/server/mutators/mutator_overkill.qc
@@ -0,0 +1,364 @@
+MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate)
+{
+	if(!IS_PLAYER(frag_target) || frag_target == frag_attacker)
+		return FALSE;
+
+	if not (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
+		return FALSE;
+
+	frag_damage = 0;
+	if(frag_target.health >= 1 && !frag_target.freezetag_frozen)
+		Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
+
+	frag_force = '0 0 0';
+	//frag_attacker = frag_target;
+
+	return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString)
+{
+	ret_string = strcat(ret_string, ":OK");
+	return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString)
+{
+	ret_string = strcat(ret_string, ", Overkill");
+	return FALSE;
+}
+
+void ok_Item_Touch()
+{
+	if(IS_PLAYER(other) && other.deadflag == DEAD_NO && !other.freezetag_frozen)
+	{
+		Item_Touch();
+		remove(self);
+	}
+}
+
+MUTATOR_HOOKFUNCTION(ok_PlayerDies)
+{
+	entity oldself = self;
+	float gpi = autocvar_g_pickup_items;
+
+	self.ok_lastwep = self.weapon;
+	self.ok_deathloc = self.origin;
+	cvar_set("g_pickup_items", "1");
+	self = spawn();
+	self.noalign = TRUE;
+	spawnfunc_item_armor_small();
+	self.movetype = MOVETYPE_TOSS;
+	self.gravity = 1;
+	setorigin(self, frag_target.origin + '0 0 32');
+	self.velocity = '0 0 200' + normalize(frag_attacker.origin - self.origin) * 500;
+	self.touch = ok_Item_Touch;
+	SUB_SetFade(self, time + 5, 1);
+	self = oldself;
+	cvar_set("g_pickup_items", ftos(gpi));
+
+	return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon)
+{
+	return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(ok_PlayerPreThink)
+{
+	if(intermission_running || gameover)
+		return FALSE;
+
+	if(self.deadflag != DEAD_NO || !IS_PLAYER(self))
+		return FALSE;
+
+	if(self.freezetag_frozen)
+		return FALSE;
+
+	if(self.BUTTON_ATCK2)
+		if(self.jump_interval <= time)
+		{
+			self.jump_interval = time + autocvar_g_balance_laser_primary_refire * W_WeaponRateFactor();
+			makevectors(self.v_angle);
+			float w = self.weapon;
+			self.weapon = WEP_LASER;
+			W_Laser_Attack(3);
+			self.weapon = w;
+		}
+
+	self.BUTTON_ATCK2 = 0;
+	return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ok_PlayerSpawn)
+{
+	if(autocvar_g_overkill_spawnsystem_delay_death)
+		self.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay_death;
+
+	if(teamplay == 0 || autocvar_g_overkill_spawnsystem == 0)
+		return FALSE;
+
+	entity team_mate, best_mate = world;
+	vector best_spot = '0 0 0';
+	float pc = 0., best_dist = 0., dist = 0.;
+	FOR_EACH_PLAYER(team_mate)
+	{
+		if((autocvar_g_overkill_spawnsystem_check_health != 0 && team_mate.health >= 100) || autocvar_g_overkill_spawnsystem_check_health == 0)
+			if(team_mate.deadflag == DEAD_NO)
+				if(team_mate.ok_spawnsys_timer < time)
+					if(team_mate.team == self.team && (g_ctf || g_tdm || g_keyhunt))
+						if(team_mate != self)
+						{
+							tracebox(team_mate.origin, PL_MIN, PL_MAX, team_mate.origin - '0 0 100', MOVE_WORLDONLY, team_mate);
+							if(trace_fraction != 1.0)
+								if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
+								{
+									pc = pointcontents(trace_endpos + '0 0 1');
+									if(pc == CONTENT_EMPTY)
+									{
+										if(vlen(team_mate.velocity) > 5)
+											fixedmakevectors(vectoangles(team_mate.velocity));
+										else
+											fixedmakevectors(team_mate.angles);
+
+										for(pc = 0; pc != 5; ++pc) // test 5 diffrent spots close to mate
+										{
+											switch(pc)
+											{
+											case 0:
+												tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 128, MOVE_NORMAL, team_mate);
+												break;
+											case 1:
+												tracebox(team_mate.origin , PL_MIN, PL_MAX,team_mate.origin - v_right * 128 , MOVE_NORMAL, team_mate);
+												break;
+											case 2:
+												tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
+												break;
+											case 3:
+												tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
+												break;
+											case 4:
+												tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_forward * 128, MOVE_NORMAL, team_mate);
+												break;
+											}
+
+											if(trace_fraction == 1.0)
+											{
+												traceline(trace_endpos + '0 0 4', trace_endpos - '0 0 100', MOVE_NORMAL, team_mate);
+												if(trace_fraction != 1.0)
+												{
+													if(autocvar_g_overkill_spawnsystem_close2death)
+													{
+														dist = vlen(trace_endpos - self.ok_deathloc);
+														if(dist < best_dist || best_dist == 0)
+														{
+															best_dist = dist;
+															best_spot = trace_endpos;
+															best_mate = team_mate;
+														}
+													}
+													else
+													{
+														setorigin(self, trace_endpos);
+														self.angles = team_mate.angles;
+														team_mate.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay;
+														return FALSE;
+													}
+												}
+											}
+										}
+									}
+								}
+						}
+	}
+
+	if(autocvar_g_overkill_spawnsystem_close2death)
+		if(best_dist)
+		{
+			setorigin(self, best_spot);
+			self.angles = best_mate.angles;
+			best_mate.ok_spawnsys_timer = time + autocvar_g_overkill_spawnsystem_delay;
+		}
+
+	return 0;
+}
+
+void start_hmg()
+{
+	float gpi = autocvar_g_pickup_items;
+	cvar_set("g_pickup_items", "1");
+	self.classname = "weapon_hmg";
+	//self.weapons = WEP_HMG;
+	//self.flags |= FL_POWERUP;
+	self.respawntime = autocvar_g_overkill_superguns_respawn_time;
+	setmodel(self, "models/weapons/g_ok_hmg.md3");
+	spawnfunc_weapon_hmg();
+
+	cvar_set("g_pickup_items", ftos(gpi));
+}
+
+void start_rpc()
+{
+	float gpi = autocvar_g_pickup_items;
+	cvar_set("g_pickup_items", "1");
+	self.classname = "weapon_rpc";
+	self.respawntime = autocvar_g_overkill_superguns_respawn_time;
+	//self.weapons = WEP_RPC;
+	//self.flags |= FL_POWERUP;
+	setmodel(self, "models/weapons/g_ok_rl.md3");
+	spawnfunc_weapon_rpc();
+	cvar_set("g_pickup_items", ftos(gpi));
+}
+
+void start_mh_anyway()
+{
+	cvar_set("g_pickup_items", "1");
+	self.classname = "item_health_mega";
+	spawnfunc_item_health_mega();
+	cvar_set("g_pickup_items", "0");
+}
+
+void start_ma_anyway()
+{
+	cvar_set("g_pickup_items", "1");
+	self.classname = "item_armor_large";
+	spawnfunc_item_armor_large();
+	cvar_set("g_pickup_items", "0");
+}
+
+MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn)
+{
+	if(autocvar_g_powerups != 0)
+	if(autocvar_g_overkill_powerups_replace)
+	if(self.classname == "item_strength")
+	{
+		entity wep = spawn();
+		setorigin(wep, self.origin);
+		wep.think = start_hmg;
+		wep.nextthink = time + 0.1;
+		return TRUE;
+	}
+
+	if(autocvar_g_powerups != 0)
+	if(autocvar_g_overkill_powerups_replace)
+	if(self.classname == "item_invincible")
+	{
+		entity wep = spawn();
+		setorigin(wep, self.origin);
+		wep.think = start_rpc;
+		wep.nextthink = time + 0.1;
+		return TRUE;
+	}
+
+	return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(ok_ItemRemove)
+{
+	switch(self.items)
+	{
+		case IT_HEALTH: return !(autocvar_g_overkill_100h_anyway);
+		case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway);
+	}
+	
+	return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(ok_SetModname)
+{
+	modname = "Overkill";
+	return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(ok_StartItems)
+{
+	start_items |= IT_UNLIMITED_WEAPON_AMMO;
+	start_weapons = (WEPSET_UZI | WEPSET_NEX | WEPSET_SHOTGUN);
+
+	start_ammo_nails = start_ammo_cells = start_ammo_shells = start_ammo_rockets =
+	warmup_start_ammo_nails = warmup_start_ammo_cells = warmup_start_ammo_shells = warmup_start_ammo_rockets = autocvar_g_overkill_ammo_start;
+
+	return FALSE;
+}
+
+void ok_Initialize()
+{
+	precache_all_playermodels("models/ok_player/*.dpm");
+
+	precache_model("models/weapons/h_ok_rl.iqm");
+	precache_model("models/weapons/v_ok_rl.md3");
+	precache_model("models/weapons/g_ok_rl.md3");
+	precache_model("models/weapons/ok_rocket.md3");
+
+	precache_model("models/weapons/h_ok_mg.iqm");
+	precache_model("models/weapons/v_ok_mg.md3");
+	precache_model("models/weapons/g_ok_mg.md3");
+
+	precache_model("models/weapons/h_ok_hmg.iqm");
+	precache_model("models/weapons/v_ok_hmg.md3");
+	precache_model("models/weapons/g_ok_hmg.md3");
+
+	precache_model("models/weapons/h_ok_shotgun.iqm");
+	precache_model("models/weapons/v_ok_shotgun.md3");
+	precache_model("models/weapons/g_ok_shotgun.md3");
+
+	precache_model("models/weapons/h_ok_sniper.iqm");
+	precache_model("models/weapons/v_ok_sniper.md3");
+	precache_model("models/weapons/g_ok_sniper.md3");
+
+	w_uzi(WR_PRECACHE);
+	w_nex(WR_PRECACHE);
+	w_shotgun(WR_PRECACHE);
+	w_laser(WR_PRECACHE);
+
+	(get_weaponinfo(WEP_RPC)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
+	(get_weaponinfo(WEP_HMG)).spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
+
+	(get_weaponinfo(WEP_SHOTGUN)).mdl = "ok_shotgun";
+	(get_weaponinfo(WEP_UZI)).mdl = "ok_mg";
+	(get_weaponinfo(WEP_NEX)).mdl = "ok_sniper";
+
+	string s;
+	float fh = fopen("overkill.cfg", FILE_READ);
+	if(fh >= 0)
+	{
+		while((s = fgets(fh)))
+		{
+			tokenize_console(s);
+			if not(argv(0) == "" || argv(1) == "//" || argv(1) == "")
+				cvar_settemp(argv(0), argv(1));
+		}
+		fclose(fh);
+	}
+	else
+		dprint("^1Mutator Overkill: WARNING! overkill.cfg NOT found, things will be strange!\n");
+}
+
+MUTATOR_DEFINITION(mutator_overkill)
+{
+	MUTATOR_HOOK(ForbidThrowCurrentWeapon, ok_ForbidThrowCurrentWeapon, CBC_ORDER_ANY);
+	MUTATOR_HOOK(BuildMutatorsString, ok_BuildMutatorsString, CBC_ORDER_ANY);
+	MUTATOR_HOOK(BuildMutatorsPrettyString, ok_BuildMutatorsPrettyString, CBC_ORDER_ANY);
+	MUTATOR_HOOK(PlayerPreThink, ok_PlayerPreThink, CBC_ORDER_LAST);
+	MUTATOR_HOOK(PlayerSpawn, ok_PlayerSpawn, CBC_ORDER_LAST);
+	MUTATOR_HOOK(PlayerDamage_Calculate, ok_PlayerDamage_Calculate, CBC_ORDER_LAST);
+	MUTATOR_HOOK(PlayerDies, ok_PlayerDies, CBC_ORDER_ANY);
+	MUTATOR_HOOK(OnEntityPreSpawn, ok_OnEntityPreSpawn, CBC_ORDER_ANY);
+	MUTATOR_HOOK(SetModname, ok_SetModname, CBC_ORDER_ANY);
+	MUTATOR_HOOK(FilterItem, ok_ItemRemove, CBC_ORDER_ANY);
+	MUTATOR_HOOK(SetStartItems, ok_StartItems, CBC_ORDER_ANY);
+
+	MUTATOR_ONADD
+	{
+		ok_Initialize();
+	}
+
+	MUTATOR_ONREMOVE
+	{
+		(get_weaponinfo(WEP_RPC)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+		(get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+	}
+
+	return FALSE;
+}
diff --git a/qcsrc/server/mutators/mutator_overkill.qh b/qcsrc/server/mutators/mutator_overkill.qh
new file mode 100644
index 0000000000..61b5f81fec
--- /dev/null
+++ b/qcsrc/server/mutators/mutator_overkill.qh
@@ -0,0 +1,3 @@
+.vector ok_deathloc;
+.float  ok_spawnsys_timer;
+.float  ok_lastwep;
diff --git a/qcsrc/server/w_hmg.qc b/qcsrc/server/w_hmg.qc
new file mode 100644
index 0000000000..3c9913dc60
--- /dev/null
+++ b/qcsrc/server/w_hmg.qc
@@ -0,0 +1,186 @@
+#ifdef REGISTER_WEAPON
+REGISTER_WEAPON(
+/* WEP_##id  */ HMG,
+/* function  */ w_hmg,
+/* ammotype  */ IT_NAILS,
+/* impulse   */ 3,
+/* flags     */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_SUPERWEAPON,
+/* rating    */ BOT_PICKUP_RATING_HIGH,
+/* model     */ "ok_hmg",
+/* shortname */ "hmg",
+/* fullname  */ _("Heavy Machine Gun")
+);
+#else
+#ifdef SVQC
+
+// weapon frames
+
+void hmg_fire_auto()
+{
+	float uzi_spread;
+
+	if (!self.BUTTON_ATCK)
+	{
+		w_ready();
+		return;
+	}
+
+	if(autocvar_g_balance_hmg_reload_ammo)
+	if (!weapon_action(self.weapon, WR_CHECKAMMO1))
+	if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+	{
+		W_SwitchWeapon_Force(self, w_getbestweapon(self));
+		w_ready();
+		return;
+	}
+
+	W_DecreaseAmmo(ammo_nails, autocvar_g_balance_hmg_sustained_ammo, autocvar_g_balance_hmg_reload_ammo);
+
+	W_SetupShot (self, autocvar_g_antilag_bullets && autocvar_g_balance_hmg_speed >= autocvar_g_antilag_bullets, 0, "weapons/uzi_fire.wav", CH_WEAPON_A, autocvar_g_balance_hmg_sustained_damage);
+	if not(autocvar_g_norecoil)
+	{
+		self.punchangle_x = random () - 0.5;
+		self.punchangle_y = random () - 0.5;
+	}
+
+	uzi_spread = bound(autocvar_g_balance_hmg_spread_min, autocvar_g_balance_hmg_spread_min + (autocvar_g_balance_hmg_spread_add * self.misc_bulletcounter), autocvar_g_balance_hmg_spread_max);
+	fireBallisticBullet(w_shotorg, w_shotdir, uzi_spread, autocvar_g_balance_hmg_speed, 5, autocvar_g_balance_hmg_sustained_damage, autocvar_g_balance_hmg_sustained_force, WEP_HMG, 0, 1, autocvar_g_balance_hmg_bulletconstant);
+	endFireBallisticBullet();
+
+	self.misc_bulletcounter = self.misc_bulletcounter + 1;
+
+	pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+
+	UziFlash();
+	W_AttachToShotorg(self.muzzle_flash, '5 0 0');
+
+	if (autocvar_g_casings >= 2) // casing code
+		SpawnCasing (((random () * 50 + 50) * v_right) - (v_forward * (random () * 25 + 25)) - ((random () * 5 - 70) * v_up), 2, vectoangles(v_forward),'0 250 0', 100, 3, self);
+
+	ATTACK_FINISHED(self) = time + autocvar_g_balance_hmg_sustained_refire * W_WeaponRateFactor();
+	weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_hmg_sustained_refire, hmg_fire_auto);
+}
+
+void spawnfunc_weapon_hmg()
+{    
+	weapon_defaultspawnfunc(WEP_HMG);
+}
+
+float w_hmg(float req)
+{
+	float ammo_amount;
+	if (req == WR_AIM)
+		if(vlen(self.origin-self.enemy.origin) < 3000 - bound(0, skill, 10) * 200)
+			self.BUTTON_ATCK = bot_aim(1000000, 0, 0.001, FALSE);
+		else
+		{
+			self.BUTTON_ATCK2 = bot_aim(1000000, 0, 0.001, FALSE);
+		}
+	else if (req == WR_THINK)
+	{
+		if(autocvar_g_balance_hmg_reload_ammo && self.clip_load < autocvar_g_balance_hmg_sustained_ammo) // forced reload
+			weapon_action(self.weapon, WR_RELOAD);		
+		else
+		{
+			if (self.BUTTON_ATCK)
+			if (weapon_prepareattack(0, 0))
+			{
+				self.misc_bulletcounter = 0;
+				hmg_fire_auto();
+			}
+
+			/*
+			if(self.BUTTON_ATCK2)
+			if(weapon_prepareattack(1, 0))
+			{
+				if (!weapon_action(self.weapon, WR_CHECKAMMO2))
+				if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+				{
+					W_SwitchWeapon_Force(self, w_getbestweapon(self));
+					w_ready();
+					return FALSE;
+				}
+
+				W_DecreaseAmmo(ammo_nails, autocvar_g_balance_hmg_burst_ammo, autocvar_g_balance_hmg_reload_ammo);
+
+				self.misc_bulletcounter = autocvar_g_balance_hmg_burst * -1;
+				uzi_mode1_fire_burst();
+			}
+			*/
+		}
+	}
+	else if (req == WR_PRECACHE)
+	{
+		precache_model ("models/uziflash.md3");
+		precache_model ("models/weapons/g_ok_hmg.md3");
+		precache_model ("models/weapons/v_ok_hmg.md3");
+		precache_model ("models/weapons/h_ok_hmg.iqm");
+		precache_sound ("weapons/uzi_fire.wav");		
+	}
+	else if (req == WR_SETUP)
+	{
+		weapon_setup(WEP_HMG);
+		self.current_ammo = ammo_nails;
+	}
+	else if (req == WR_CHECKAMMO1)
+	{
+        ammo_amount = self.ammo_nails >= autocvar_g_balance_hmg_sustained_ammo;
+
+		if(autocvar_g_balance_hmg_reload_ammo)		
+            ammo_amount += self.(weapon_load[WEP_HMG]) >= autocvar_g_balance_hmg_sustained_ammo;
+		
+		return ammo_amount;
+	}
+	else if (req == WR_CHECKAMMO2)
+	{
+        ammo_amount = self.ammo_nails >= autocvar_g_balance_hmg_sustained_ammo;
+
+		if(autocvar_g_balance_hmg_reload_ammo)
+            ammo_amount += self.(weapon_load[WEP_HMG]) >= autocvar_g_balance_hmg_sustained_ammo;
+		
+		return ammo_amount;
+	}
+	else if (req == WR_RELOAD)
+	{
+		W_Reload(autocvar_g_balance_hmg_sustained_ammo, autocvar_g_balance_hmg_reload_ammo, autocvar_g_balance_hmg_reload_time, "weapons/reload.wav");
+	}
+	else if (req == WR_SUICIDEMESSAGE)
+	{
+		return WEAPON_THINKING_WITH_PORTALS;
+	}
+	else if (req == WR_KILLMESSAGE)
+	{
+		if(w_deathtype & HITTYPE_SECONDARY)
+			return WEAPON_HMG_MURDER_SNIPE;
+		else
+			return WEAPON_HMG_MURDER_SPRAY;
+	}
+	return TRUE;
+}
+#endif
+#ifdef CSQC
+float w_hmg(float req)
+{
+	if(req == WR_IMPACTEFFECT)
+	{
+		vector org2;
+		org2 = w_org + w_backoff * 2;
+		pointparticles(particleeffectnum("machinegun_impact"), org2, w_backoff * 1000, 1);
+		if(!w_issilent)
+			if(w_random < 0.05)
+				sound(self, CH_SHOTS, "weapons/ric1.wav", VOL_BASE, ATTEN_NORM);
+			else if(w_random < 0.1)
+				sound(self, CH_SHOTS, "weapons/ric2.wav", VOL_BASE, ATTEN_NORM);
+			else if(w_random < 0.2)
+				sound(self, CH_SHOTS, "weapons/ric3.wav", VOL_BASE, ATTEN_NORM);
+	}
+	else if(req == WR_PRECACHE)
+	{
+		precache_sound("weapons/ric1.wav");
+		precache_sound("weapons/ric2.wav");
+		precache_sound("weapons/ric3.wav");
+	}
+	return TRUE;
+}
+#endif
+#endif
diff --git a/qcsrc/server/w_rpc.qc b/qcsrc/server/w_rpc.qc
new file mode 100644
index 0000000000..5f3a7246f0
--- /dev/null
+++ b/qcsrc/server/w_rpc.qc
@@ -0,0 +1,226 @@
+#ifdef REGISTER_WEAPON
+REGISTER_WEAPON(
+/* WEP_##id  */ RPC,
+/* function  */ w_rpc,
+/* ammotype  */ IT_ROCKETS,
+/* impulse   */ 7,
+/* flags     */ WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH | WEP_FLAG_SUPERWEAPON,
+/* rating    */ BOT_PICKUP_RATING_HIGH,
+/* model     */ "ok_rl",
+/* shortname */ "rpc",
+/* fullname  */ _("Rocket Propelled Chainsaw")
+);
+#else
+#ifdef SVQC
+
+void W_RPC_Explode()
+{
+	self.event_damage = func_null;
+	self.takedamage = DAMAGE_NO;
+
+	RadiusDamage (self, self.realowner, autocvar_g_balance_rpc_damage, autocvar_g_balance_rpc_edgedamage, autocvar_g_balance_rpc_radius, world, autocvar_g_balance_rpc_force, self.projectiledeathtype, other);
+
+	remove (self);
+}
+
+void W_RPC_Touch (void)
+{
+	if(WarpZone_Projectile_Touch())	
+		if(wasfreed(self))
+            return;
+	
+	//if(other.solid != SOLID_BSP)
+    //    return;
+	
+	W_RPC_Explode();
+}
+
+void W_RPC_Damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+	if (self.health <= 0)
+		return;
+	
+	if (!W_CheckProjectileDamage(inflictor.realowner, self.realowner, deathtype, -1)) // no exceptions
+		return; // g_projectiles_damage says to halt
+		
+	self.health = self.health - damage;
+	
+	if (self.health <= 0)
+		W_PrepareExplosionByDamage(attacker, W_RPC_Explode);    
+}
+
+void W_RPC_Think()
+{
+    if(self.cnt <= time)
+    {
+        remove(self);
+        return;
+    }
+    
+    self.cnt = vlen(self.velocity);
+    self.wait = self.cnt * sys_frametime;
+    self.pos1 = normalize(self.velocity);
+    
+    tracebox(self.origin, self.mins, self.maxs, self.origin + self.pos1 * (2 * self.wait), MOVE_NORMAL, self);            
+	if(IS_PLAYER(trace_ent))
+        Damage (trace_ent, self, self.realowner, autocvar_g_balance_rpc_damage2, self.projectiledeathtype, self.origin, normalize(self.origin - other.origin) * autocvar_g_balance_rpc_force);
+    
+    self.velocity = self.pos1 * (self.cnt + (autocvar_g_balance_rpc_speedaccel * sys_frametime));
+    
+    UpdateCSQCProjectile(self);
+    self.nextthink = time;
+}
+
+void W_RPC_Attack (void)
+{
+	entity missile = spawn(); //WarpZone_RefSys_SpawnSameRefSys(self);
+	entity flash = spawn ();
+	
+	W_DecreaseAmmo(ammo_rockets, autocvar_g_balance_rpc_ammo, autocvar_g_balance_rpc_reload_ammo);
+	W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', FALSE, 5, "weapons/rocket_fire.wav", CH_WEAPON_A, autocvar_g_balance_rpc_damage);
+	pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+    PROJECTILE_MAKETRIGGER(missile);
+	
+	missile.owner = missile.realowner = self;
+	missile.bot_dodge = TRUE;
+	missile.bot_dodgerating = autocvar_g_balance_rpc_damage * 2; 
+
+	missile.takedamage = DAMAGE_YES;
+	missile.damageforcescale = autocvar_g_balance_rpc_damageforcescale;
+	missile.health = autocvar_g_balance_rpc_health;
+	missile.event_damage = W_RPC_Damage;
+	missile.damagedbycontents = TRUE;
+	missile.movetype = MOVETYPE_FLY;
+	
+	missile.projectiledeathtype = WEP_RPC;
+	setsize (missile, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
+
+	setorigin (missile, w_shotorg - v_forward * 3); // move it back so it hits the wall at the right point
+	W_SetupProjectileVelocity(missile, autocvar_g_balance_rpc_speed, 0);
+
+	missile.touch = W_RPC_Touch;
+	
+	missile.think = W_RPC_Think;
+	//missile.think = SUB_Remove;
+	missile.cnt = time + autocvar_g_balance_rpc_lifetime;
+	missile.nextthink = time; 
+	//missile.nextthink = time + autocvar_g_balance_rpc_lifetime;
+	missile.flags = FL_PROJECTILE;
+
+	CSQCProjectile(missile, TRUE, PROJECTILE_RPC, FALSE);
+	//CSQCProjectile(missile, TRUE, PROJECTILE_ROCKET, FALSE);
+	
+	setmodel (flash, "models/flash.md3"); // precision set below
+	SUB_SetFade (flash, time, 0.1);
+	flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
+	W_AttachToShotorg(flash, '5 0 0');
+    missile.pos1 = missile.velocity;
+    
+	other = missile; MUTATOR_CALLHOOK(EditProjectile);
+	//BITXOR_ASSIGN(self.weaponentity.effects, EF_RESTARTANIM_BIT);
+}
+
+void spawnfunc_weapon_rpc()
+{    
+	weapon_defaultspawnfunc(WEP_RPC);
+}
+
+float w_rpc(float req)
+{
+	float ammo_amount = FALSE;
+
+	if (req == WR_AIM)
+	{
+		self.BUTTON_ATCK = bot_aim(autocvar_g_balance_rpc_speed, 0, autocvar_g_balance_rpc_lifetime, FALSE);
+	}
+	else if (req == WR_THINK)
+	{
+		if(autocvar_g_balance_rpc_reload_ammo && self.clip_load < autocvar_g_balance_rpc_ammo)
+			weapon_action(self.weapon, WR_RELOAD);
+		else
+		{
+			if (self.BUTTON_ATCK)
+			{
+				if(weapon_prepareattack(0, autocvar_g_balance_rpc_refire))
+				{
+					W_RPC_Attack();
+					weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_rpc_animtime, w_ready);
+				}
+			}
+
+			if (self.BUTTON_ATCK2)
+			{
+			    // to-do
+			}
+		}
+	}
+	else if (req == WR_PRECACHE)
+	{
+		precache_model ("models/flash.md3");
+		/*precache_model ("models/weapons/g_rl.md3");
+		precache_model ("models/weapons/v_rl.md3");
+		precache_model ("models/weapons/h_rl.iqm");*/
+		precache_sound ("weapons/rocket_det.wav");
+		precache_sound ("weapons/rocket_fire.wav");
+		precache_sound ("weapons/rocket_mode.wav");
+	}
+	else if (req == WR_SETUP)
+	{
+		weapon_setup(WEP_RPC);
+		self.current_ammo = ammo_rockets;
+	}
+	else if (req == WR_CHECKAMMO1)
+	{
+        if(autocvar_g_balance_rpc_reload_ammo)
+        {
+            if(self.ammo_rockets < autocvar_g_balance_rpc_ammo && self.(weapon_load[WEP_RPC]) < autocvar_g_balance_rpc_ammo)
+                ammo_amount = TRUE;
+        }
+        else if(self.ammo_rockets < autocvar_g_balance_rpc_ammo)
+            ammo_amount = TRUE;
+        
+        return !ammo_amount;
+	}
+	else if (req == WR_CHECKAMMO2)
+		return FALSE;
+	else if (req == WR_RESETPLAYER)
+	{
+	}
+	else if (req == WR_RELOAD)
+	{
+		W_Reload(autocvar_g_balance_rpc_ammo, autocvar_g_balance_rpc_reload_ammo, autocvar_g_balance_rpc_reload_time, "weapons/reload.wav");
+	}
+	else if (req == WR_SUICIDEMESSAGE)
+	{
+		return WEAPON_RPC_SUICIDE;
+	}
+	else if (req == WR_KILLMESSAGE)
+	{
+		if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH))
+			return WEAPON_RPC_MURDER_SPLASH;
+		else
+			return WEAPON_RPC_MURDER_DIRECT;
+	}
+	return TRUE;
+}
+#endif
+
+#ifdef CSQC
+float w_rpc(float req)
+{
+	if(req == WR_IMPACTEFFECT)
+	{
+		vector org2;
+		org2 = w_org + w_backoff * 12;
+		pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
+		if(!w_issilent)
+			sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
+	}
+	else if(req == WR_PRECACHE)
+	{
+		precache_sound("weapons/rocket_impact.wav");
+	}
+	return TRUE;
+}
+#endif
+#endif
-- 
2.39.5