From 319a9ffc2dfcec055b48ab804618f975c5233804 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Tue, 17 Jan 2012 11:26:51 +0100 Subject: [PATCH] turn on prediction error compensation by default --- defaultXonotic.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index d003f80f3..b7ac69620 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -1776,7 +1776,7 @@ seta cl_forceplayercolors 0 "make everyone look like your own color (requires se seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (requires server to have sv_use_csqc_players 1; does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (requires server to have sv_use_csqc_players 1; does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (requires server to have sv_use_csqc_players 1, and is ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)" -seta cl_movement_errorcompensation 0 "try to compensate for prediction errors and reduce preceived lag (requires server to have sv_use_csqc_players 1)" +seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce preceived lag (requires server to have sv_use_csqc_players 1)" // debug cvars for keyhunt attaching set _angles "0 0 0" -- 2.39.2