From 315b6b0b8a59d45bc99c0190473e502cd3b7493d Mon Sep 17 00:00:00 2001 From: terencehill Date: Sat, 24 Nov 2012 00:11:56 +0100 Subject: [PATCH] Abort revival of frozen players when the game ends --- qcsrc/server/mutators/gamemode_freezetag.qc | 2 ++ 1 file changed, 2 insertions(+) diff --git a/qcsrc/server/mutators/gamemode_freezetag.qc b/qcsrc/server/mutators/gamemode_freezetag.qc index 97ab68546..06f1c2c39 100644 --- a/qcsrc/server/mutators/gamemode_freezetag.qc +++ b/qcsrc/server/mutators/gamemode_freezetag.qc @@ -360,6 +360,8 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink) float n; vector revive_extra_size; + if(gameover) + return 1; if(self.freezetag_frozen && !self.freezetag_revive_progress) self.health = 1; if(next_round || (time > warmup - autocvar_g_freezetag_warmup && time < warmup)) -- 2.39.2