From 31319dc70c4b2d237f4b32104a99ee4e1e30069e Mon Sep 17 00:00:00 2001 From: Martin Taibr Date: Tue, 13 Sep 2016 03:58:44 +0200 Subject: [PATCH] fix damage text max values --- .../mutators/mutator/damagetext/damagetext.qc | 29 ++++++++++--------- 1 file changed, 16 insertions(+), 13 deletions(-) diff --git a/qcsrc/common/mutators/mutator/damagetext/damagetext.qc b/qcsrc/common/mutators/mutator/damagetext/damagetext.qc index fb60cda27..c8435027f 100644 --- a/qcsrc/common/mutators/mutator/damagetext/damagetext.qc +++ b/qcsrc/common/mutators/mutator/damagetext/damagetext.qc @@ -1,5 +1,8 @@ #include "damagetext.qh" +#define DAMAGETEXT_PRECISION_MULTIPLIER 128 +#define DAMAGETEXT_MAX_SHORT 255 // 2^15 (signed short) / DAMAGETEXT_PRECISION_MULTIPLIER - 1 + REGISTER_MUTATOR(damagetext, true); #if defined(CSQC) || defined(MENUQC) @@ -57,9 +60,9 @@ CLASS(DamageText, Object) if (w != WEP_Null) rgb = w.wpcolor; } string s = autocvar_cl_damagetext_format; - s = strreplace("{health}", sprintf("%d", rint(this.m_damage / 128)), s); - s = strreplace("{armor}", sprintf("%d", rint(this.m_armordamage / 128)), s); - s = strreplace("{total}", sprintf("%d", rint((this.m_damage + this.m_armordamage) / 128)), s); + s = strreplace("{health}", sprintf("%d", rint(this.m_damage / DAMAGETEXT_PRECISION_MULTIPLIER)), s); + s = strreplace("{armor}", sprintf("%d", rint(this.m_armordamage / DAMAGETEXT_PRECISION_MULTIPLIER)), s); + s = strreplace("{total}", sprintf("%d", rint((this.m_damage + this.m_armordamage) / DAMAGETEXT_PRECISION_MULTIPLIER)), s); drawcolorcodedstring2_builtin(pos, s, this.m_size * '1 1 0', rgb, this.alpha, DRAWFLAG_NORMAL); } } @@ -106,9 +109,9 @@ MUTATOR_HOOKFUNCTION(damagetext, PlayerDamaged) { (SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_SPEC(it) && it.enemy == attacker) || (SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_OBSERVER(it)) ) { - int flags = SAME_TEAM(hit, attacker); // first bit - if (health > 512) flags |= 2; - if (armor > 512) flags |= 4; + int flags = SAME_TEAM(hit, attacker); // BIT(0) + if (health > DAMAGETEXT_MAX_SHORT) flags |= BIT(1); + if (armor > DAMAGETEXT_MAX_SHORT) flags |= BIT(2); msg_entity = it; WriteHeader(MSG_ONE, damagetext); @@ -121,11 +124,11 @@ MUTATOR_HOOKFUNCTION(damagetext, PlayerDamaged) { // we need to send a few decimal places to minimize errors when accumulating damage // sending them multiplied saves bandwidth compared to using WriteCoord, - // however if the multiplied damage would be too much for short, we send an int24 - if (health > 512) WriteInt24_t(MSG_ONE, health * 128); - else WriteShort(MSG_ONE, health * 128); - if (armor > 512) WriteInt24_t(MSG_ONE, armor * 128); - else WriteShort(MSG_ONE, armor * 128); + // however if the multiplied damage would be too much for (signed) short, we send an int24 + if (health > DAMAGETEXT_MAX_SHORT) WriteInt24_t(MSG_ONE, health * DAMAGETEXT_PRECISION_MULTIPLIER); + else WriteShort(MSG_ONE, health * DAMAGETEXT_PRECISION_MULTIPLIER); + if (armor > DAMAGETEXT_MAX_SHORT) WriteInt24_t(MSG_ONE, armor * DAMAGETEXT_PRECISION_MULTIPLIER); + else WriteShort(MSG_ONE, armor * DAMAGETEXT_PRECISION_MULTIPLIER); } )); } @@ -141,9 +144,9 @@ NET_HANDLE(damagetext, bool isNew) bool friendlyfire = flags & 1; int health, armor; - if (flags & 2) health = ReadInt24_t(); + if (flags & BIT(1)) health = ReadInt24_t(); else health = ReadShort(); - if (flags & 4) armor = ReadInt24_t(); + if (flags & BIT(2)) armor = ReadInt24_t(); else armor = ReadShort(); return = true; -- 2.39.2