From 3047f84f80053e2cbd3ee182d7f4153208e8189a Mon Sep 17 00:00:00 2001 From: havoc Date: Sat, 4 Oct 2008 17:42:22 +0000 Subject: [PATCH] disabled GL_ARB_texture_non_power_of_two on Mac OS X because all the drivers claim to support it, but it's often unaccelerated or crashes git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8522 d7cf8633-e32d-0410-b094-e92efae38249 --- vid_shared.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/vid_shared.c b/vid_shared.c index 028b10dc..d538f7cf 100644 --- a/vid_shared.c +++ b/vid_shared.c @@ -771,9 +771,12 @@ void VID_CheckExtensions(void) // COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping) if ((gl_texturecubemap = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false))) qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &gl_max_cube_map_texture_size); +#ifndef __APPLE__ // TODO: blacklist this extension on Radeon X1600-X1950 hardware (they support it only with certain filtering/repeat modes) + // LordHavoc: this is blocked on Mac OS X because the drivers claim support but often can't accelerate it or crash when used. // COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers) gl_support_arb_texture_non_power_of_two = GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false); +#endif // COMMANDLINEOPTION: GL: -notexturecompression disables GL_ARB_texture_compression (which saves video memory if it is supported, but can also degrade image quality, see gl_texturecompression cvar documentation for more information) gl_support_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false); // COMMANDLINEOPTION: GL: -nocva disables GL_EXT_compiled_vertex_array (renders faster) -- 2.39.2