From 2c636732482930fdfd7bc8db0c0642d3a4f977fe Mon Sep 17 00:00:00 2001 From: bones_was_here Date: Sun, 18 Jul 2021 11:01:55 +1000 Subject: [PATCH] item_scout: spawn bash buff instead of speed powerup (see also 1791f3d8) prevents a superfluity of speed powerups on some maps (since speed must also spawn for item_haste) item_scout is often owned by a specific team (supported by buffs, but not powerups) item_scout is persistent (lasts until death), buffs last longer than powerups by default In Q3TA: increases movement and firing speed, prevents use of armor In QL: caps armor at 50, disables self damage and fall damage and footstep sounds Why bash? goal of item_scout: to boost hit and run capabilities, to help with retrieving flags or grabbing important items Bash helps with this by knocking enemies away instead of having to fight through them all, and boosting blaster/rocket jumps and crylink running --- qcsrc/common/mutators/mutator/powerups/powerup/speed.qh | 1 - 1 file changed, 1 deletion(-) diff --git a/qcsrc/common/mutators/mutator/powerups/powerup/speed.qh b/qcsrc/common/mutators/mutator/powerups/powerup/speed.qh index 3a55a787a..938fb66ae 100644 --- a/qcsrc/common/mutators/mutator/powerups/powerup/speed.qh +++ b/qcsrc/common/mutators/mutator/powerups/powerup/speed.qh @@ -51,7 +51,6 @@ REGISTER_ITEM(Speed, Powerup) { SPAWNFUNC_ITEM(item_speed, ITEM_Speed) // compat SPAWNFUNC_ITEM(item_haste, ITEM_Speed) -SPAWNFUNC_ITEM(item_scout, ITEM_Speed) CLASS(Speed, Powerups) ATTRIB(Speed, netname, string, "speed"); -- 2.39.2