From 2abb176eca95b01bf3d64ec4886698daf7ea78d3 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Thu, 5 Jan 2012 17:46:13 +0200 Subject: [PATCH] Disable damage effects on objects by default. They mess with performance when shooting a load of gibs on the ground --- defaultXonotic.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index bc001941c..a4bcc46a0 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -321,7 +321,7 @@ set g_telefrags_teamplay 1 "never telefrag team mates" set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" -set cl_damageeffect 2 "enable weapon damage effects. 1 enables effects on players, 2 on players and objects" +set cl_damageeffect 1 "enable weapon damage effects. 1 enables the effect on players, 2 on players and objects" set cl_damageeffect_ticrate 0.1 "particles spawn rate" set cl_damageeffect_limit 5 "how many damages to allow on a player at once (objects are limited to one)" set cl_damageeffect_distribute 1 "divide particle intensity if multiple damages are present on a player" -- 2.39.2