From 29b9293df5ecc3f98dea9101cd74f02dba1eb050 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Wed, 4 Jan 2012 11:52:32 +0100 Subject: [PATCH] mention default speed of func_rotating --- scripts/entities.def | 2 +- scripts/entities.ent | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/scripts/entities.def b/scripts/entities.def index be1dc9fc..444a13dd 100644 --- a/scripts/entities.def +++ b/scripts/entities.def @@ -279,7 +279,7 @@ count: adjusts density, this many particles fall every second for a 1024x1024 ar Brush entity that spins in place on one axis (default Z). Use an origin brush to specify the rotation axis. To rotate around another axis, make a func_wall with an explicit avelocity given. -------- KEYS -------- -speed: speed to rotate (in degrees per second) +speed: speed to rotate (in degrees per second, default: 100) noise: path/name of looping .wav file to play. dmg: Do this much dmg every .dmgtime interval when blocked dmgtime: See above. (0.25s default) diff --git a/scripts/entities.ent b/scripts/entities.ent index 45f87cb8..e780272c 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -281,7 +281,7 @@ This is an invisible area like a trigger, which rain falls inside of. Brush entity that spins in place on one axis (default Z). Use an origin brush to specify the rotation axis. To rotate around another axis, make a func_wall with an explicit avelocity given. -------- KEYS -------- -speed to rotate (in degrees per second) +speed to rotate (in degrees per second, default: 100) path/name of looping .wav file to play. Do this much dmg every .dmgtime interval when blocked See above. (0.25s default) -- 2.39.2