From 2947640adf306871f87d69c005e149d7bb3c9fa5 Mon Sep 17 00:00:00 2001 From: terencehill Date: Tue, 25 Nov 2014 23:18:41 +0100 Subject: [PATCH] Bound vertical view angle to sane values --- qcsrc/server/cl_player.qc | 1 + 1 file changed, 1 insertion(+) diff --git a/qcsrc/server/cl_player.qc b/qcsrc/server/cl_player.qc index 133a59d71..307aa4be7 100644 --- a/qcsrc/server/cl_player.qc +++ b/qcsrc/server/cl_player.qc @@ -579,6 +579,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht shake = damage * 5 / (bound(0,skill,100) + 1); self.v_angle_x = self.v_angle_x + (random() * 2 - 1) * shake; self.v_angle_y = self.v_angle_y + (random() * 2 - 1) * shake; + self.v_angle_x = bound(-90, self.v_angle_x, 90); } } else -- 2.39.2