From 294265fcac7fb0a3e4ddd3b855adb958716ec00d Mon Sep 17 00:00:00 2001
From: Mario <zacjardine@y7mail.com>
Date: Thu, 27 Nov 2014 16:13:44 +1100
Subject: [PATCH] Fix some cases of "nex"

---
 crosshairs.cfg                       | 2 +-
 qcsrc/client/scoreboard.qc           | 2 +-
 qcsrc/common/csqcmodel_settings.qh   | 2 +-
 qcsrc/server/cl_client.qc            | 2 +-
 qcsrc/server/mutators/mutator_nix.qc | 2 +-
 5 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/crosshairs.cfg b/crosshairs.cfg
index 6a9d8822c3..c94d3a5fb7 100644
--- a/crosshairs.cfg
+++ b/crosshairs.cfg
@@ -49,7 +49,7 @@ seta crosshair_per_weapon 1	"when 1, each gun will display a different crosshair
 //  Crosshair ring settings
 // =========================
 
-// ring around crosshair, used for various purposes (such as indicating bullets left in clip, nex charge)
+// ring around crosshair, used for various purposes (such as indicating bullets left in clip, vortex charge)
 seta crosshair_ring 1 "main cvar to enable or disable normal crosshair rings"
 seta crosshair_ring_inner 0 "allow inner rings to be drawn too"
 seta crosshair_ring_size 2	"ring size"
diff --git a/qcsrc/client/scoreboard.qc b/qcsrc/client/scoreboard.qc
index a39544b8c3..98b0bab465 100644
--- a/qcsrc/client/scoreboard.qc
+++ b/qcsrc/client/scoreboard.qc
@@ -955,7 +955,7 @@ float average_accuracy;
 vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
 {
 	float i;
-	float weapon_cnt = WEP_COUNT - 3; // either vaporizer/nex are hidden, no port-o-launch, no tuba
+	float weapon_cnt = WEP_COUNT - 3; // either vaporizer/vortex are hidden, no port-o-launch, no tuba
 	float rows;
 	if(autocvar_scoreboard_accuracy_doublerows)
 		rows = 2;
diff --git a/qcsrc/common/csqcmodel_settings.qh b/qcsrc/common/csqcmodel_settings.qh
index cfe012275c..f521d7de9d 100644
--- a/qcsrc/common/csqcmodel_settings.qh
+++ b/qcsrc/common/csqcmodel_settings.qh
@@ -50,7 +50,7 @@
 	CSQCMODEL_ENDIF \
 	CSQCMODEL_PROPERTY(1024, float, ReadAngle, WriteAngle, v_angle_x) \
 	CSQCMODEL_PROPERTY_SCALED(4096, float, ReadByte, WriteByte, scale, 16, 0, 255)
-// TODO get rid of colormod/glowmod here, find good solution for nex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
+// TODO get rid of colormod/glowmod here, find good solution for vortex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
 
 // add hook function calls here
 #define CSQCMODEL_HOOK_PREUPDATE \
diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc
index de9d3d5b94..161e7c230a 100644
--- a/qcsrc/server/cl_client.qc
+++ b/qcsrc/server/cl_client.qc
@@ -2440,7 +2440,7 @@ void PlayerPreThink (void)
 		player_regen();
 
 		// WEAPONTODO: Add a weapon request for this 
-		// rot nex charge to the charge limit
+		// rot vortex charge to the charge limit
 		if(WEP_CVAR(vortex, charge_rot_rate) && self.vortex_charge > WEP_CVAR(vortex, charge_limit) && self.vortex_charge_rottime < time)
 			self.vortex_charge = bound(WEP_CVAR(vortex, charge_limit), self.vortex_charge - WEP_CVAR(vortex, charge_rot_rate) * frametime / W_TICSPERFRAME, 1);
 
diff --git a/qcsrc/server/mutators/mutator_nix.qc b/qcsrc/server/mutators/mutator_nix.qc
index 5ea5f1ad62..26209daa11 100644
--- a/qcsrc/server/mutators/mutator_nix.qc
+++ b/qcsrc/server/mutators/mutator_nix.qc
@@ -103,7 +103,7 @@ void NIX_GiveCurrentWeapon()
 		if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
 			self.(weapon_load[nix_weapon]) = e.reloading_ammo;
 
-		// nex too
+		// vortex too
 		if(WEP_CVAR(vortex, charge))
 		{
 			if(WEP_CVAR_SEC(vortex, chargepool))
-- 
2.39.5