From 28fb7af8a217b05de67c262194318b0cbb26dbe7 Mon Sep 17 00:00:00 2001 From: divverent Date: Thu, 23 Jul 2009 18:31:08 +0000 Subject: [PATCH] this seems to fix autosprite2 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9073 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/gl_rmain.c b/gl_rmain.c index c14fe7e8..3ce06ae7 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -5425,8 +5425,8 @@ void RSurf_PrepareVerticesForBatch(qboolean generatenormals, qboolean generateta VectorSubtract(end, start, up); VectorNormalize(up); // calculate a forward vector to use instead of the original plane normal (this is how we get a new right vector) - //VectorSubtract(rsurface.modelorg, center, forward); - Matrix4x4_Transform3x3(&rsurface.inversematrix, r_refdef.view.forward, forward); + VectorSubtract(rsurface.modelorg, center, forward); + //Matrix4x4_Transform3x3(&rsurface.inversematrix, r_refdef.view.forward, forward); VectorNegate(forward, forward); VectorReflect(forward, 0, up, forward); VectorNormalize(forward); -- 2.39.2