From 2824e7f858f9899abfa22f6081de9a8c8db4531e Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 25 Aug 2004 08:08:00 +0000 Subject: [PATCH] +5 notify, +1 done, -6 todo, +3 todo git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4376 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/todo b/todo index 8e06562f..0eef9dbf 100644 --- a/todo +++ b/todo @@ -19,6 +19,8 @@ -d darkplaces menu: add slowmo to options menu (Cristian Beltramo) -d darkplaces menu: player setup menu network speed is never applying to rate (Mitchell) -d darkplaces physics: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky) +-d darkplaces physics: repeatedly jumping against a wall can cause a fall to your death (MoALTz) +-d darkplaces physics: standing on a slope that slopes into an obstacle causes a 'falling' condition, velocity keeps increasing (VorteX) -d darkplaces protocol: add rate command and sv_maxrate cvar (and _cl_rate cvar to save to config) to control client rate (rate is sent to server on connect as a command, like other properties) (protoplasmatic) -d darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore) -d darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE) @@ -26,8 +28,11 @@ -d darkplaces renderer: make gl_texture_anisotropy take effect immediately like gl_texturemode rather than needing an r_restart (-metlslime, zinx) -d darkplaces: add ogg music playback using optional library after adding wav music playback (-Joseph Caporale, Static_Fiend, Akuma) -d darkplaces: add wav music playback (-Joseph Caporale, Static_Fiend) +-d darkplaces: fix 'fall to death in wedge corner' glitch from quake (Zombie) -d dpmod: make grapple off-hand (joe hill) -f darkplaces client: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich) +-f darkplaces physics: can't move when stuck in a monster (Sajt) +-f darkplaces physics: walking backward toward the cage in e4m2, it's 'sticky' (MoALTz) -f darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell) -f darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42) 0 darkplaces cleanup: clean up Collision_TraceBrushBrush to have another temp variable besides f and clean up the enterfrac2 handling (Vic) @@ -87,13 +92,8 @@ 0 darkplaces optimize: support GL_ATI_separate_stencil since ATI does not support GL_EXT_stencil_two_side yet (romi) 0 darkplaces parse: support " as an end token for words in Com_Parse (Electro) 0 darkplaces parse: support ' quoted strings (Electro) -0 darkplaces physics: can't move when stuck in a monster (Sajt) 0 darkplaces physics: figure out why monsters keep making fall pain sound after they've landed in dpmod (Cruaich) -0 darkplaces physics: make players step down stairs rather than just flying off (Riot) -0 darkplaces physics: repeatedly jumping against a wall can cause a fall to your death (MoALTz) -0 darkplaces physics: standing on a slope that slopes into an obstacle causes a 'falling' condition, velocity keeps increasing (VorteX) 0 darkplaces physics: test TecnoX and find the frikbot crash in SV_Physics (KrimZon) -0 darkplaces physics: walking backward toward the cage in e4m2, it's 'sticky' (MoALTz) 0 darkplaces protocol: add DP_SENSITIVITYSCALE extension which scales sensitivity on client like viewzoom does, but without affecting fov, note if this is non-zero it overrides viewzoom sensitivity entirely, it does not scale it (Urre) 0 darkplaces protocol: add DP_WEAPONSKIN extension which would add a .float weaponskin field (protoplasmatic, Kazashi) 0 darkplaces protocol: add EF_DOUBLESIDED for double sided entity rendering (disable cull face for this entity) (yummyluv) @@ -256,7 +256,6 @@ 2 darkplaces: do culling traces against patch bbox 2 darkplaces: dpshader should support corona-model shaders somehow (equation: pow(normalizationcubemap(transform(eye, vertexmatrix)) dot3 '0 0 1', 8)), which are normally used around unusually shaped lights instead of flat coronas (Mitchell) 2 darkplaces: figure out how to prevent "alias a a" - infinite loop when executed, this should be detected when executing it (Vicious) -2 darkplaces: fix 'fall to death in wedge corner' glitch from quake (Zombie) 2 darkplaces: fix cl_nodelta 1, it's halting updates after you move away from an area (Tomaz, sublim3) 2 darkplaces: fix fogging in realtime lighting mode, need to split the shaders into two stages, this will also fix decal bugs with fog (Electro, Mitchell) 2 darkplaces: implement menu_clearkeyconfig and menu_keyconfig and the corresponding menu (diGGer) @@ -281,6 +280,9 @@ 2 hmap2: make water have lightmaps (unless -nowaterlightmaps is specified) 2 hmap2: tweak the light point generation a bit more to try to solve the 'corner light' glitch (Urre) 3 LordHavoc: read up on dynamic visibility +3 darkplaces cleanup: merge model format handling (mdl/md2/md3/zym) +3 darkplaces loading: support dpm files +3 darkplaces loading: support md5mesh/md5anim model files (Supa) 3 darkplaces protocol: allow sending of additional precaches during game, this needs to send a reliable message to all connected clients stating the new filename to load, and also to be sent to new connections (VorteX, Vermeulen) 3 darkplaces: .loc support and other team messaging capabilities (sublim3) 3 darkplaces: add .psk (ut2003) model support (Kazashi, Mitchell) @@ -384,6 +386,7 @@ d darkplaces filesystem: darkplaces-glx -path transfusion crashes, fix the crash d darkplaces input: allow typing characters > 128 into console to allow Latin1 fonts to be used properly, already works in text messages (Urre) d darkplaces loading: fix bumpmapping, there's something quite mixed up about the svectors and tvectors (Randi) d darkplaces menu: add sv_maxrate cvar to server setup menu +d darkplaces physics: make players step down stairs rather than just flying off (Riot) d darkplaces renderer: examine the surface rendering code to make sure it has no bugs regarding texture selection for any of the passes (sublim3) d darkplaces renderer: figure out the 'inverted bumps' bug on some texture orientations (see crate tops at end of e1m1, tenebrae1 does not suffer this problem somehow) (U8Poo) d darkplaces renderer: fix a crash when changing level while using qe1 textures (Todd) -- 2.39.2