From 280cc1bfdd9ab0f3c03f1a55c5572a584e026d5c Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 11 Jun 2006 12:46:07 +0000 Subject: [PATCH] fixed 'slow gravity' bug when cl_movement players are not replying to all server frames git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6460 d7cf8633-e32d-0410-b094-e92efae38249 --- sv_user.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/sv_user.c b/sv_user.c index 480c46a6..9ef6b380 100644 --- a/sv_user.c +++ b/sv_user.c @@ -559,10 +559,14 @@ qboolean SV_ReadClientMove (void) { double frametime = bound(0, move->time - oldmovetime, 0.1); double oldframetime = prog->globals.server->frametime; + double oldframetime2 = sv.frametime; //if (move->time - oldmovetime >= 0.1001) // Con_DPrintf("client move exceeds 100ms! (time %f -> time %f)\n", oldmovetime, move->time); + // the server and qc frametime values must be changed temporarily + sv.frametime = frametime; prog->globals.server->frametime = frametime; SV_Physics_ClientEntity(host_client->edict); + sv.frametime = oldframetime2; prog->globals.server->frametime = oldframetime; host_client->clmovement_skipphysicsframes = sv_clmovement_waitforinput.integer; } -- 2.39.2