From 27b8e67dec8c8084ba38ed8201dc54ccd46fdb23 Mon Sep 17 00:00:00 2001 From: cloudwalk Date: Mon, 29 Jun 2020 03:21:07 +0000 Subject: [PATCH] Use PRIx64 in C++-friendly form git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12751 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gl_rmain.c b/gl_rmain.c index 08c76845..e8a81560 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -1370,7 +1370,7 @@ static void R_SetupShader_SetPermutationGLSL(unsigned int mode, uint64_t permuta { if (!r_glsl_permutation->compiled) { - Con_DPrintf("Compiling shader mode %u permutation %"PRIx64"\n", mode, permutation); + Con_DPrintf("Compiling shader mode %u permutation %" PRIx64 "\n", mode, permutation); R_GLSL_CompilePermutation(perm, mode, permutation); } if (!r_glsl_permutation->program) -- 2.39.2