From 27b73fb7a8c8529e0bb3ed45e5c07172e1685b6b Mon Sep 17 00:00:00 2001 From: Samual Date: Thu, 24 May 2012 12:09:49 -0400 Subject: [PATCH] Fix small bug with damage function call --- qcsrc/server/w_laser.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/w_laser.qc b/qcsrc/server/w_laser.qc index e9ce3cdfb..89c2840d1 100644 --- a/qcsrc/server/w_laser.qc +++ b/qcsrc/server/w_laser.qc @@ -76,7 +76,7 @@ void W_Laser_Shockwave (void) center = aim_ent.origin + (aim_ent.mins + aim_ent.maxs) * 0.5; final_force = (normalize(center - attack_hitpos) * autocvar_g_balance_laser_primary_force); - Damage(aim_ent, self, self, autocvar_g_balance_laser_primary_damage, WEP_LASER, w_shotorg, final_force); + Damage(aim_ent, self, self, autocvar_g_balance_laser_primary_damage, WEP_LASER, aim_ent.origin, final_force); print("Player hit directly via aim!\n"); } -- 2.39.2