From 27b73fb7a8c8529e0bb3ed45e5c07172e1685b6b Mon Sep 17 00:00:00 2001
From: Samual <samual@xonotic.org>
Date: Thu, 24 May 2012 12:09:49 -0400
Subject: [PATCH] Fix small bug with damage function call

---
 qcsrc/server/w_laser.qc | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/qcsrc/server/w_laser.qc b/qcsrc/server/w_laser.qc
index e9ce3cdfb4..89c2840d14 100644
--- a/qcsrc/server/w_laser.qc
+++ b/qcsrc/server/w_laser.qc
@@ -76,7 +76,7 @@ void W_Laser_Shockwave (void)
 			center = aim_ent.origin + (aim_ent.mins + aim_ent.maxs) * 0.5;
 
 		final_force = (normalize(center - attack_hitpos) * autocvar_g_balance_laser_primary_force);
-		Damage(aim_ent, self, self, autocvar_g_balance_laser_primary_damage, WEP_LASER, w_shotorg, final_force);
+		Damage(aim_ent, self, self, autocvar_g_balance_laser_primary_damage, WEP_LASER, aim_ent.origin, final_force);
 		print("Player hit directly via aim!\n");
 	}
 
-- 
2.39.5