From 26dc11f58970cc045fa5f079c6aa1187d013888f Mon Sep 17 00:00:00 2001
From: havoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Date: Sat, 16 Jun 2007 02:45:43 +0000
Subject: [PATCH] don't overflow 1024 byte buffer on quake protocol, this often
 happens when bubbles rise from a dying player in e1m4 deathmatch

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7431 d7cf8633-e32d-0410-b094-e92efae38249
---
 sv_main.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/sv_main.c b/sv_main.c
index 0a11c0b6..3d8ab6d5 100644
--- a/sv_main.c
+++ b/sv_main.c
@@ -1593,8 +1593,8 @@ static void SV_SendClientDatagram (client_t *client)
 		// the client off if they overflow, and quake protocol shows less than
 		// the full entity set if rate limited
 		clientrate = max(NET_MINRATE, client->rate);
-		maxsize = 1400;
-		maxsize2 = 1400;
+		maxsize = 1024;
+		maxsize2 = 1024;
 	}
 	else
 	{
-- 
2.39.5