From 25f924cae8d6a403edd000f7072234af3abca9e3 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Thu, 23 Dec 2010 06:32:13 +0100 Subject: [PATCH] allow 127 bytes player names like in the engine --- qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c b/qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c index 002cf7468..966d38d64 100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c +++ b/qcsrc/menu/xonotic/dialog_multiplayer_playersetup.c @@ -1,4 +1,4 @@ -#ifdef INTERFACE +##ifdef INTERFACE CLASS(XonoticPlayerSettingsTab) EXTENDS(XonoticTab) METHOD(XonoticPlayerSettingsTab, fill, void(entity)) METHOD(XonoticPlayerSettingsTab, draw, void(entity)) @@ -46,7 +46,7 @@ void XonoticPlayerSettingsTab_fill(entity me) me.TR(me); me.TD(me, 1, 3.0, box = makeXonoticInputBox(1, "_cl_name")); box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved - box.maxLength = -63; // negativ means encoded length in bytes + box.maxLength = -127; // negative means encoded length in bytes label.textEntity = box; me.TR(me); me.TD(me, 5, 1, e = makeXonoticColorpicker(box)); -- 2.39.2