From 25988c9c1540fadb301d9924dcef30ef6c9a00b9 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Thu, 15 Mar 2012 22:39:53 +0200 Subject: [PATCH] Give surfaceparm metalsteps to more desertfactory textures. Since the changes are prolly small, I won't bother to recompile the map and apply them for now --- data/scripts/desertfactory.shader | 19 +++++++++++++++++++ docs/TODO.txt | 2 -- 2 files changed, 19 insertions(+), 2 deletions(-) diff --git a/data/scripts/desertfactory.shader b/data/scripts/desertfactory.shader index 8c2342bc..05ebdbdd 100644 --- a/data/scripts/desertfactory.shader +++ b/data/scripts/desertfactory.shader @@ -51,6 +51,7 @@ textures/desertfactory_shaders/glass01 qer_editorimage textures/desertfactory_shaders/glass01.jpg surfaceparm trans surfaceparm lightfilter + surfaceparm metalsteps { map textures/desertfactory_misc/glass01.tga blendFunc blend @@ -62,6 +63,7 @@ textures/desertfactory_shaders/metal01-metal02 dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/desertfactory_shaders/metal01-metal02.jpg q3map_alphaMod dotproduct2 ( 0 0 1.25 ) + surfaceparm metalsteps { map textures/desertfactory_metal/metal01.tga } @@ -84,6 +86,7 @@ textures/desertfactory_shaders/grates01 surfaceparm trans surfaceparm alphashadow surfaceparm nomarks + surfaceparm metalsteps { map textures/desertfactory_metal/grates01.tga alphaFunc GT0 @@ -140,6 +143,7 @@ textures/desertfactory_shaders/sign_above_clean { dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/desertfactory_shaders/sign_above_clean.jpg + surfaceparm metalsteps { map textures/desertfactory_signs/above_clean.tga alphaFunc GT0 @@ -151,6 +155,7 @@ textures/desertfactory_shaders/sign_explosion_clean { dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/desertfactory_shaders/sign_explosion_clean.jpg + surfaceparm metalsteps { map textures/desertfactory_signs/explosion_clean.tga alphaFunc GT0 @@ -162,6 +167,7 @@ textures/desertfactory_shaders/sign_ladder_clean { dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/desertfactory_shaders/sign_ladder_clean.tga + surfaceparm metalsteps { map textures/desertfactory_signs/ladder_clean.tga alphaFunc GT0 @@ -173,6 +179,7 @@ textures/desertfactory_shaders/sign_radioactive_clean { dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/desertfactory_shaders/sign_radioactive_clean.tga + surfaceparm metalsteps { map textures/desertfactory_signs/radioactive_clean.tga alphaFunc GT0 @@ -184,6 +191,7 @@ textures/desertfactory_shaders/sign_shock_clean { dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/desertfactory_shaders/sign_shock_clean.tga + surfaceparm metalsteps { map textures/desertfactory_signs/shock_clean.tga alphaFunc GT0 @@ -195,6 +203,7 @@ textures/desertfactory_shaders/sign_toxic_clean { dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/desertfactory_shaders/sign_toxic_clean.tga + surfaceparm metalsteps { map textures/desertfactory_signs/toxic_clean.tga alphaFunc GT0 @@ -206,6 +215,7 @@ textures/desertfactory_shaders/sign_warning_clean { dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/desertfactory_shaders/sign_warning_clean.tga + surfaceparm metalsteps { map textures/desertfactory_signs/warning_clean.tga alphaFunc GT0 @@ -217,6 +227,7 @@ textures/desertfactory_shaders/sign_wires_clean { dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/desertfactory_shaders/sign_wires_clean.tga + surfaceparm metalsteps { map textures/desertfactory_signs/wires_clean.tga alphaFunc GT0 @@ -228,6 +239,7 @@ textures/desertfactory_shaders/sign_above_dirty { dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/desertfactory_shaders/sign_above_dirty.tga + surfaceparm metalsteps { map textures/desertfactory_signs/above_dirty.tga alphaFunc GT0 @@ -239,6 +251,7 @@ textures/desertfactory_shaders/sign_explosion_dirty { dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/desertfactory_shaders/sign_explosion_dirty.tga + surfaceparm metalsteps { map textures/desertfactory_signs/explosion_dirty.tga alphaFunc GT0 @@ -250,6 +263,7 @@ textures/desertfactory_shaders/sign_ladder_dirty { dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/desertfactory_shaders/sign_ladder_dirty.tga + surfaceparm metalsteps { map textures/desertfactory_signs/ladder_dirty.tga alphaFunc GT0 @@ -261,6 +275,7 @@ textures/desertfactory_shaders/sign_radioactive_dirty { dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/desertfactory_shaders/sign_radioactive_dirty.tga + surfaceparm metalsteps { map textures/desertfactory_signs/radioactive_dirty.tga alphaFunc GT0 @@ -272,6 +287,7 @@ textures/desertfactory_shaders/sign_shock_dirty { dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/desertfactory_shaders/sign_shock_dirty.tga + surfaceparm metalsteps { map textures/desertfactory_signs/shock_dirty.tga alphaFunc GT0 @@ -283,6 +299,7 @@ textures/desertfactory_shaders/sign_toxic_dirty { dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/desertfactory_shaders/sign_toxic_dirty.tga + surfaceparm metalsteps { map textures/desertfactory_signs/toxic_dirty.tga alphaFunc GT0 @@ -294,6 +311,7 @@ textures/desertfactory_shaders/sign_warning_dirty { dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/desertfactory_shaders/sign_warning_dirty.tga + surfaceparm metalsteps { map textures/desertfactory_signs/warning_dirty.tga alphaFunc GT0 @@ -305,6 +323,7 @@ textures/desertfactory_shaders/sign_wires_dirty { dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/desertfactory_shaders/sign_wires_dirty.tga + surfaceparm metalsteps { map textures/desertfactory_signs/wires_dirty.tga alphaFunc GT0 diff --git a/docs/TODO.txt b/docs/TODO.txt index 2ecfb330..01d6b9ab 100644 --- a/docs/TODO.txt +++ b/docs/TODO.txt @@ -104,8 +104,6 @@ - 0.8 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel. -- 0.7 | 0.8: Do the Desertfactory textures have metal footsteps where they need to? - - 0.8: Port a few other maps I had in mind from Nexuiz. - 0.8: Some sort of bullet time feature in single player, by setting the slowmo cvar -- 2.39.2