From 253f1276c701a5bd0d0e3f7971c026311f31d088 Mon Sep 17 00:00:00 2001
From: Mario <mario.mario@y7mail.com>
Date: Tue, 23 Apr 2013 05:26:19 +1000
Subject: [PATCH] Don't move if no players are online

---
 qcsrc/server/monsters/lib/monsters.qc | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/qcsrc/server/monsters/lib/monsters.qc b/qcsrc/server/monsters/lib/monsters.qc
index f09e075609..3aa1e664e5 100644
--- a/qcsrc/server/monsters/lib/monsters.qc
+++ b/qcsrc/server/monsters/lib/monsters.qc
@@ -538,7 +538,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_
 		}
 	}
 	
-	if(gameover || time < game_starttime || (autocvar_g_campaign && !campaign_bots_may_start) || time < self.spawn_time)
+	if(gameover || time < game_starttime || (autocvar_g_campaign && !campaign_bots_may_start) || time < self.spawn_time || player_count - currentbots < 1)
 	{
 		runspeed = walkspeed = 0;
 		if(time >= self.spawn_time)
-- 
2.39.5