From 24b4d446a9d35514f9aa63720a1b57eb78789747 Mon Sep 17 00:00:00 2001 From: Mario Date: Sun, 19 Jul 2020 23:00:51 +1000 Subject: [PATCH] Check for the sound hittype instead of the tuba when deciding whether to send damage info to the client --- qcsrc/server/g_damage.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index 417275fc2..9eb3d86eb 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -911,7 +911,7 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in total_damage_to_creatures = 0; if(deathtype != (WEP_HOOK.m_id | HITTYPE_SECONDARY | HITTYPE_BOUNCE)) // only send gravity bomb damage once - if(DEATH_WEAPONOF(deathtype) != WEP_TUBA) // do not send tuba damage (bandwidth hog) + if(!(deathtype & HITTYPE_SOUND)) // do not send radial sound damage (bandwidth hog) { force = inflictorvelocity; if(force == '0 0 0') -- 2.39.2