From 2474f6620473708bd187a287b9c16a434cbe54f6 Mon Sep 17 00:00:00 2001 From: Mirio Date: Sat, 8 Jan 2011 01:55:00 +0000 Subject: [PATCH] (Commit created by redmine exporter script from page "Team_Deathmatch" version 2) --- Team_Deathmatch.textile | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/Team_Deathmatch.textile b/Team_Deathmatch.textile index b53e844..a6d0b7d 100644 --- a/Team_Deathmatch.textile +++ b/Team_Deathmatch.textile @@ -1,8 +1,8 @@ -h1. Team Deathmatch +h1. Team Deathmatch (TDM) h2. Object of the Game - +The rules are similar to DM just that the players will play in 2 teams (red & blue). 1 team wins if it gets X (*insert default value here*) points. h2. Map Entities @@ -10,7 +10,8 @@ h2. Map Entities h2. Helpful Hints and Tips -* +- Some maps can contain powerups like “Strength” or “Shield” (which usually spawn every 2 minutes). They can be useful tools to win a match! +- Team binds like “Enemy seen” are useful here. h2. List of Demos and Videos -- 2.39.2