From 23801142b661bba508b203159f6f93d1b810e040 Mon Sep 17 00:00:00 2001 From: Mario Date: Thu, 7 Feb 2013 16:31:05 +1100 Subject: [PATCH] Fix zombie checking if its enemy is valid every time it attacks --- qcsrc/server/monsters/monster/zombie.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/monsters/monster/zombie.qc b/qcsrc/server/monsters/monster/zombie.qc index 113ea6451..a6692a725 100644 --- a/qcsrc/server/monsters/monster/zombie.qc +++ b/qcsrc/server/monsters/monster/zombie.qc @@ -101,7 +101,7 @@ void zombie_attack_standing() Damage(self.enemy, self, self, bigdmg * monster_skill, DEATH_MONSTER_MELEE, self.origin, '0 0 0'); } - if (!monster_isvalidtarget(self.enemy, self, FALSE)) + if(self.enemy.health < 1) self.enemy = world; if (rand < 0.33) -- 2.39.2