From 22aaaadbb539933f8ddfc09fc04095f18c139df2 Mon Sep 17 00:00:00 2001 From: terencehill Date: Sun, 9 Dec 2018 13:32:52 +0100 Subject: [PATCH] LMS: add 2 FIXME comments --- qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc | 3 +++ 1 file changed, 3 insertions(+) diff --git a/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc b/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc index 6c90ea11e..b10cffb74 100644 --- a/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc +++ b/qcsrc/common/gamemodes/gamemode/lms/sv_lms.qc @@ -129,6 +129,8 @@ MUTATOR_HOOKFUNCTION(lms, reset_map_players) }); } +// FIXME add support for sv_ready_restart_after_countdown +// that is find a way to respawn/reset players IN GAME without setting lives to 0 MUTATOR_HOOKFUNCTION(lms, ReadLevelCvars) { // incompatible @@ -258,6 +260,7 @@ MUTATOR_HOOKFUNCTION(lms, ClientConnect) } } +// FIXME LMS doesn't allow clients to spectate due to its particular implementation MUTATOR_HOOKFUNCTION(lms, AutoJoinOnConnection) { if(autocvar_g_campaign) -- 2.39.2