From 2299f0c51a5ab8e6e3ebd00aeea436df8a294fc7 Mon Sep 17 00:00:00 2001 From: havoc Date: Sat, 19 Jul 2003 17:51:39 +0000 Subject: [PATCH] *** empty log message *** git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3290 d7cf8633-e32d-0410-b094-e92efae38249 --- todo | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/todo b/todo index d87c2f47..ff8de17e 100644 --- a/todo +++ b/todo @@ -1,6 +1,4 @@ - todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, n = done but have not notified the people who asked for it, f = failed -1 dpmod: make a skill 4 mode where monsters are nearly invisible (alpha 0.2?) except when attacking or in pain -0 darkplaces: make sure that textureless models are white and not invisible (McKilled, QorpsE) 0 darkplaces: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com) 0 darkplaces: add lightning beam settings to menu (romi) 0 darkplaces: add scr_conbrightness cvar (0-1) to control brightness of conback (0 = black and does not load conback, resets back to 0 if conback fails to load) @@ -8,20 +6,26 @@ 0 darkplaces: change particle() macro in cl_particles.c to have a do{}while(0) to eat the ; 0 darkplaces: check if nodrawtoclient works and if not, fix it (Uffe) 0 darkplaces: default to 32bit color +0 darkplaces: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE) +0 darkplaces: finish the parital update support in protocol.[ch] and reduce packet size to 1k to fix NAT routers 0 darkplaces: fix gl_texturemode change errors (Vic) +0 darkplaces: funky lightmaps in prydon gate and dm1 on TNT1/2, which get worse the more times you reload it? (NotoriousRay, Uffe) 0 darkplaces: get rid of stencil options and make 32bit color automatically use stencil 0 darkplaces: have a look at CFQ and figure out why its b0rked 0 darkplaces: make Com_HexDumpToConsole not use color 0 darkplaces: make S_Update take a matrix4x4_t * 0 darkplaces: make dedicated server not load images (maybe all fail?) 0 darkplaces: make extension for EF_FULLBRIGHT (FrikaC) +0 darkplaces: make memory pools have a flag to print them as temporary pools (I.E. consider them leaks if anything is in them) (Vicious) 0 darkplaces: make sure QuakeDoneQuick works (Chris Kemp) 0 darkplaces: make sure r_drawportals works 0 darkplaces: make sure r_fullbright works 0 darkplaces: make sure that sky works without a valid size (just treat it as single layer clouds or non-animated) (tell Vermeulen) +0 darkplaces: make sure that textureless models are white and not invisible, apparently creating a .bmp texture (not supported) made the models black, even more odd... (McKilled, QorpsE) 0 darkplaces: r_shadow should load .ent when importing light entities 0 darkplaces: reset zoom on connect (Rick) 0 darkplaces: revert nice noclip to nq noclip because it can break mods that trap player input and expect nq movement (MauveBib) +0 darkplaces: revert noclip movement to match nq for compatibility with mods that trap movement as input (MauveBib) 0 darkplaces: segfault reading memory in windows when starting a new server from menu (yummyluv) 0 darkplaces: test zlib support with entirely pk3'd id1 data (should crash because of zlib not being setup early enough - fix this) (Mabus) 0 darkplaces: toggling decals in menu doesn't work @@ -32,6 +36,7 @@ 0 dpmod: up nail limit to 500 (scar3crow) 0 hmap: add space to seconds reports in all utilities so it doesn't say secondssss (FrikaC) 0 sv_user.qc: figure out why looking up/down slows movement and fix it (Vermeulen) +1 darkplaces: add a "cmd" command to the client for sending arbitrary commands to the server, mainly for use with KRIMZON_SV_PARSECLIENTCOMMAND 1 darkplaces: add an optimized special case to AngleVectors for roll == 0 (thanks to fuh for the idea) 1 darkplaces: add buttons 9-16 (yummyluv) 1 darkplaces: add con_dump command to dump history to a file @@ -68,6 +73,7 @@ 1 dpmod: dm 7 monster spawns should occasionally fail in a shower of gibs (Rick) 1 dpmod: dm 7 super monsters should glow and have a name which shows up when in crosshairs (Rick) 1 dpmod: dm 7 super scrag should fire spiral acid (Rick) +1 dpmod: make a skill 4 mode where monsters are nearly invisible (alpha 0.2?) except when attacking or in pain 1 dpmod: make grunts reload less often, like every 10 shotgun shells (scar3crow) 1 dpmod: make ogres start up their chainsaw when first seeing an enemy (scar3crow) 1 hlight: report locations of lights in solid (FrikaC) @@ -118,6 +124,7 @@ 3 darkplaces: add stainmaps to realtime lighting mode 3 darkplaces: call checkvelocity (to clear NaNs) every time velocity is set in physics, to fix frikbot (tell FrikaC) 3 darkplaces: dsound broken, needs to be managed as part of video system (jeremy janzen) +3 darkplaces: finish DP_QC_BOTCLIENT extension docs and implement it (MauveBib, Supajoe) 3 darkplaces: hub save support, one file indicating active map, and then for each map it saves a quake savegame (SeienAbunae) 3 darkplaces: make a new caching system with handles (which can be purged) and give every entity a cache handle to a model instance, which contains cache handles for each mesh/array 3 darkplaces: mod browser @@ -213,3 +220,4 @@ f darkplaces: examine proquake code to find nat fix and implement similar in dar n darkplaces: fix server crashing from client timeouts (Moz) n darkplaces: fix server list only querying the master to reply (Rick) n dpmod: make grapple off-hand (joe hill) + -- 2.39.2