From 223fc9ad1c35014316d64b48bc29b884343f5fc8 Mon Sep 17 00:00:00 2001 From: LegendaryGuard Date: Tue, 5 Apr 2022 23:59:09 +0000 Subject: [PATCH] More improvements, add modifiers guide before exporting --- Exporting-a-weapon-for-Xonotic.md | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/Exporting-a-weapon-for-Xonotic.md b/Exporting-a-weapon-for-Xonotic.md index 5518ffb..93bd5d4 100644 --- a/Exporting-a-weapon-for-Xonotic.md +++ b/Exporting-a-weapon-for-Xonotic.md @@ -18,6 +18,10 @@ More info: [Weapon modeling system](Weaponsystem) # Textures and UV map +### For MD3 exportation: + +You have to add single material with single texture for every mesh object. Name of texture node will be written as is into MD3 data (suffixes like .001, .002 are ignored, feel free to use one texture for many meshes). +
Keep in mind, when you've done your UV map in your model, you need to set this:

@@ -42,4 +46,14 @@ If you didn't this, the model will be invisible and it won't be able to interact # Starting to export -Before to export, you need to select all objects in the scene. \ No newline at end of file +Keep in mind, you need to set these modifiers for each mesh/model object: + +blendermodifiersiqmandmd3 + +## MD3 + +Before to export, you need to select all objects in the scene. (Pressing A, seeing all objects borders are turning orange or red) + +## IQM + +Before to export, you need to select all objects in the scene. (Pressing A, seeing all objects borders are turning orange or red) -- 2.39.2