From 1fbbb2731b1813bddf513961955a74de56abde83 Mon Sep 17 00:00:00 2001
From: divverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Date: Tue, 21 Dec 2010 20:33:12 +0000
Subject: [PATCH] allow longer player names

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10675 d7cf8633-e32d-0410-b094-e92efae38249
---
 quakedef.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/quakedef.h b/quakedef.h
index 06ab2a94..968c75e2 100644
--- a/quakedef.h
+++ b/quakedef.h
@@ -140,7 +140,7 @@ extern char engineversion[128];
 #define	MAX_LIGHTSTYLES			256 ///< max flickering light styles in level (note: affects savegame format)
 #define	MAX_STYLESTRING			64 ///< max length of flicker pattern for light style
 #define	MAX_SCOREBOARD			255 ///< max number of players in game at once (255 protocol limit)
-#define	MAX_SCOREBOARDNAME		64 ///< max length of player name in game
+#define	MAX_SCOREBOARDNAME		128 ///< max length of player name in game
 #define	MAX_USERINFO_STRING		1280 ///< max length of infostring for PROTOCOL_QUAKEWORLD (196 in QuakeWorld)
 #define	MAX_SERVERINFO_STRING	1280 ///< max length of server infostring for PROTOCOL_QUAKEWORLD (512 in QuakeWorld)
 #define	MAX_LOCALINFO_STRING	32768 ///< max length of server-local infostring for PROTOCOL_QUAKEWORLD (32768 in QuakeWorld)
-- 
2.39.5