From 1ed05048f0d6b6dcbd28100285fe63524f388c8e Mon Sep 17 00:00:00 2001 From: FruitieX Date: Mon, 2 May 2011 21:05:02 +0300 Subject: [PATCH] disable the draw animation as well. A player's movement animations are much more important than fire/weapswitch animations. Bring these back when we have animation blending. --- qcsrc/server/cl_weapons.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/cl_weapons.qc b/qcsrc/server/cl_weapons.qc index e605a0637..5d991a8fa 100644 --- a/qcsrc/server/cl_weapons.qc +++ b/qcsrc/server/cl_weapons.qc @@ -344,7 +344,7 @@ void W_WeaponFrame() { if (self.weaponentity.state == WS_CLEAR) { - setanim(self, self.anim_draw, FALSE, TRUE, TRUE); + //setanim(self, self.anim_draw, FALSE, TRUE, TRUE); self.weaponentity.state = WS_RAISE; weapon_action(self.switchweapon, WR_SETUP); -- 2.39.2