From 1ec09d8b4f3168d246934091de70f89bc6b358d5 Mon Sep 17 00:00:00 2001 From: Samual Date: Mon, 28 Mar 2011 12:48:42 -0400 Subject: [PATCH] Fix comment quickly --- qcsrc/server/mutators/gamemode_ctf.qc | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/qcsrc/server/mutators/gamemode_ctf.qc b/qcsrc/server/mutators/gamemode_ctf.qc index 2c2687301..745898ef4 100644 --- a/qcsrc/server/mutators/gamemode_ctf.qc +++ b/qcsrc/server/mutators/gamemode_ctf.qc @@ -158,7 +158,6 @@ void ctf_SetStatus() // re-write this in some less shitty way void ctf_Reset() { ctf_Handle_Drop(self); - ctf_RespawnFlag(self); } @@ -441,13 +440,13 @@ void ctf_FlagTouch() if(gameover) { return; } if(!self) { return; } if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) - { // The ball fell off the map, respawn it since players can't get to it + { // The flag fell off the map, respawn it since players can't get to it ctf_RespawnFlag(self); return; } if(other.deadflag != DEAD_NO) { return; } if(other.classname != "player") - { // the flag just touched an object, most likely the world + { // The flag just touched an object, most likely the world pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1); sound(self, CHAN_AUTO, "keepaway/touch.wav", VOL_BASE, ATTN_NORM); return; -- 2.39.2