From 1de4cbbf14919125d9e29e9cecb843aeb9c6daf6 Mon Sep 17 00:00:00 2001 From: havoc Date: Wed, 9 Nov 2011 19:39:40 +0000 Subject: [PATCH] don't call ODE dWorldQuickStep with 0 step time git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11544 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=84aa1c7f53ee811b5061c5d703c3c15927e3b30d --- world.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/world.c b/world.c index 27351c89..04b956b9 100644 --- a/world.c +++ b/world.c @@ -2667,8 +2667,10 @@ void World_Physics_Frame(world_t *world, double frametime, double gravity) collisiontime += (Sys_DoubleTime() - tdelta3)*10000; // run physics (move objects, calculate new velocities) + // be sure not to pass 0 as step time because that causes an ODE error dWorldSetQuickStepNumIterations((dWorldID)world->physics.ode_world, bound(1, physics_ode_worldstep_iterations.integer, 200)); - dWorldQuickStep((dWorldID)world->physics.ode_world, world->physics.ode_step); + if (world->physics.ode_step > 0) + dWorldQuickStep((dWorldID)world->physics.ode_world, world->physics.ode_step); // clear the JointGroup now that we're done with it dJointGroupEmpty((dJointGroupID)world->physics.ode_contactgroup); -- 2.39.2