From 1d370b2346d293b7ab3b2a44c6b820093ab0362e Mon Sep 17 00:00:00 2001 From: Mario Date: Mon, 28 Sep 2015 15:19:20 +1000 Subject: [PATCH] Port shotgun --- qcsrc/common/weapons/weapon/shotgun.qc | 80 +++++++++++--------------- 1 file changed, 35 insertions(+), 45 deletions(-) diff --git a/qcsrc/common/weapons/weapon/shotgun.qc b/qcsrc/common/weapons/weapon/shotgun.qc index a0ae5900c..519cd51ad 100644 --- a/qcsrc/common/weapons/weapon/shotgun.qc +++ b/qcsrc/common/weapons/weapon/shotgun.qc @@ -1,19 +1,21 @@ #ifndef IMPLEMENTATION -REGISTER_WEAPON( -/* WEP_##id */ SHOTGUN, -/* function */ W_Shotgun, -/* ammotype */ ammo_shells, -/* impulse */ 2, -/* flags */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN, -/* rating */ BOT_PICKUP_RATING_LOW, -/* color */ '0.5 0.25 0', -/* modelname */ "shotgun", -/* model */ MDL_SHOTGUN_ITEM, -/* crosshair */ "gfx/crosshairshotgun 0.65", -/* wepimg */ "weaponshotgun", -/* refname */ "shotgun", -/* wepname */ _("Shotgun") -); +CLASS(Shotgun, Weapon) +/* ammotype */ ATTRIB(Shotgun, ammo_field, .int, ammo_shells) +/* impulse */ ATTRIB(Shotgun, impulse, int, 2) +/* flags */ ATTRIB(Shotgun, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN); +/* rating */ ATTRIB(Shotgun, bot_pickupbasevalue, float, BOT_PICKUP_RATING_LOW); +/* color */ ATTRIB(Shotgun, wpcolor, vector, '0.5 0.25 0'); +/* modelname */ ATTRIB(Shotgun, mdl, string, "shotgun"); +#ifndef MENUQC +/* model */ ATTRIB(Shotgun, m_model, Model, MDL_SHOTGUN_ITEM); +#endif +/* crosshair */ ATTRIB(Shotgun, w_crosshair, string, "gfx/crosshairshotgun"); +/* crosshair */ ATTRIB(Shotgun, w_crosshair_size, float, 0.65); +/* wepimg */ ATTRIB(Shotgun, model2, string, "weaponshotgun"); +/* refname */ ATTRIB(Shotgun, netname, string, "shotgun"); +/* wepname */ ATTRIB(Shotgun, message, string, _("Shotgun")); +ENDCLASS(Shotgun) +REGISTER_WEAPON(SHOTGUN, NEW(Shotgun)); #define SHOTGUN_SETTINGS(w_cvar,w_prop) SHOTGUN_SETTINGS_LIST(w_cvar, w_prop, SHOTGUN, shotgun) #define SHOTGUN_SETTINGS_LIST(w_cvar,w_prop,id,sn) \ @@ -223,12 +225,7 @@ void W_Shotgun_Attack3_Frame1() .float shotgun_primarytime; -float W_Shotgun(entity thiswep, float req) -{SELFPARAM(); - float ammo_amount; - switch(req) - { - case WR_AIM: + METHOD(Shotgun, wr_aim, bool(entity thiswep)) { if(vlen(self.origin-self.enemy.origin) <= WEP_CVAR_SEC(shotgun, melee_range)) self.BUTTON_ATCK2 = bot_aim(1000000, 0, 0.001, false); @@ -237,7 +234,7 @@ float W_Shotgun(entity thiswep, float req) return true; } - case WR_THINK: + METHOD(Shotgun, wr_think, bool(entity thiswep)) { if(WEP_CVAR(shotgun, reload_ammo) && self.clip_load < WEP_CVAR_PRI(shotgun, ammo)) // forced reload { @@ -284,23 +281,23 @@ float W_Shotgun(entity thiswep, float req) return true; } - case WR_INIT: + METHOD(Shotgun, wr_init, bool(entity thiswep)) { SHOTGUN_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP); return true; } - case WR_SETUP: + METHOD(Shotgun, wr_setup, bool(entity thiswep)) { self.ammo_field = ammo_none; return true; } - case WR_CHECKAMMO1: + METHOD(Shotgun, wr_checkammo1, bool(entity thiswep)) { - ammo_amount = self.WEP_AMMO(SHOTGUN) >= WEP_CVAR_PRI(shotgun, ammo); + float ammo_amount = self.WEP_AMMO(SHOTGUN) >= WEP_CVAR_PRI(shotgun, ammo); ammo_amount += self.(weapon_load[WEP_SHOTGUN.m_id]) >= WEP_CVAR_PRI(shotgun, ammo); return ammo_amount; } - case WR_CHECKAMMO2: + METHOD(Shotgun, wr_checkammo2, bool(entity thiswep)) { if(IS_BOT_CLIENT(self)) if(vlen(self.origin-self.enemy.origin) > WEP_CVAR_SEC(shotgun, melee_range)) @@ -310,45 +307,40 @@ float W_Shotgun(entity thiswep, float req) case 1: return true; // melee does not use ammo case 2: // secondary triple shot { - ammo_amount = self.WEP_AMMO(SHOTGUN) >= WEP_CVAR_PRI(shotgun, ammo); + float ammo_amount = self.WEP_AMMO(SHOTGUN) >= WEP_CVAR_PRI(shotgun, ammo); ammo_amount += self.(weapon_load[WEP_SHOTGUN.m_id]) >= WEP_CVAR_PRI(shotgun, ammo); return ammo_amount; } default: return false; // secondary unavailable } } - case WR_CONFIG: + METHOD(Shotgun, wr_config, bool(entity thiswep)) { SHOTGUN_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS); return true; } - case WR_RELOAD: + METHOD(Shotgun, wr_reload, bool(entity thiswep)) { W_Reload(WEP_CVAR_PRI(shotgun, ammo), SND(RELOAD)); // WEAPONTODO return true; } - case WR_SUICIDEMESSAGE: + METHOD(Shotgun, wr_suicidemessage, bool(entity thiswep)) { return WEAPON_THINKING_WITH_PORTALS; } - case WR_KILLMESSAGE: + METHOD(Shotgun, wr_killmessage, bool(entity thiswep)) { if(w_deathtype & HITTYPE_SECONDARY) return WEAPON_SHOTGUN_MURDER_SLAP; else return WEAPON_SHOTGUN_MURDER; } - } - return false; -} + #endif #ifdef CSQC .float prevric; -float W_Shotgun(entity thiswep, float req) -{SELFPARAM(); - switch(req) - { - case WR_IMPACTEFFECT: + + METHOD(Shotgun, wr_impacteffect, bool(entity thiswep)) { vector org2; org2 = w_org + w_backoff * 2; @@ -366,17 +358,15 @@ float W_Shotgun(entity thiswep, float req) return true; } - case WR_INIT: + METHOD(Shotgun, wr_init, bool(entity thiswep)) { return true; } - case WR_ZOOMRETICLE: + METHOD(Shotgun, wr_zoomreticle, bool(entity thiswep)) { // no weapon specific image for this weapon return false; } - } - return false; -} + #endif #endif -- 2.39.2