From 1a749f9f7d0623b782cd5531f76d9c352cf1d9e3 Mon Sep 17 00:00:00 2001 From: Mario Date: Mon, 20 Jan 2020 04:05:44 +1000 Subject: [PATCH] Add a compiler flag to debug shotgun melee range --- qcsrc/common/weapons/weapon/shotgun.qc | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/qcsrc/common/weapons/weapon/shotgun.qc b/qcsrc/common/weapons/weapon/shotgun.qc index e2f4b640a..b8cae5fd5 100644 --- a/qcsrc/common/weapons/weapon/shotgun.qc +++ b/qcsrc/common/weapons/weapon/shotgun.qc @@ -2,6 +2,9 @@ #ifdef SVQC +// enable to debug melee range +//#define SHOTGUN_MELEEDEBUG + METHOD(Shotgun, m_spawnfunc_hookreplace, Weapon(Shotgun this, entity e)) { if (autocvar_sv_q3acompat_machineshotgunswap && !Item_IsLoot(e)) @@ -89,8 +92,10 @@ void W_Shotgun_Melee_Think(entity this) WarpZone_traceline_antilag(this.realowner, this.realowner.origin + this.realowner.view_ofs, targpos, false, this.realowner, ((IS_CLIENT(this.realowner)) ? ANTILAG_LATENCY(this.realowner) : 0)); // draw lightning beams for debugging - //te_lightning2(NULL, targpos, this.realowner.origin + this.realowner.view_ofs + v_forward * 5 - v_up * 5); - //te_customflash(targpos, 40, 2, '1 1 1'); + #ifdef SHOTGUN_MELEEDEBUG + te_lightning2(NULL, targpos, this.realowner.origin + this.realowner.view_ofs + v_forward * 5 - v_up * 5); + te_customflash(targpos, 40, 2, '1 1 1'); + #endif is_player = (IS_PLAYER(trace_ent) || trace_ent.classname == "body" || IS_MONSTER(trace_ent)); @@ -116,7 +121,9 @@ void W_Shotgun_Melee_Think(entity this) if(accuracy_isgooddamage(this.realowner, target_victim)) { accuracy_add(this.realowner, WEP_SHOTGUN, 0, swing_damage); } // draw large red flash for debugging - //te_customflash(targpos, 200, 2, '15 0 0'); + #ifdef SHOTGUN_MELEEDEBUG + te_customflash(targpos, 200, 2, '15 0 0'); + #endif if(WEP_CVAR_SEC(shotgun, melee_multihit)) // allow multiple hits with one swing, but not against the same player twice. { -- 2.39.2