From 1a2fb5bb1187437cb98c4e4803c97774647369fd Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Tue, 29 Nov 2011 06:27:25 -0800 Subject: [PATCH] legacy networking: bring glowmod back, accidentally it --- qcsrc/server/cl_client.qc | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index 8c6b5db62..2386c3ca9 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -2717,6 +2717,10 @@ void PlayerPreThink (void) if(frametime) { +#ifndef NO_LEGACY_NETWORKING + self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2; +#endif + if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge) { self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit); -- 2.39.2