From 198e7748800ea4fd51f5d0fb72456787decac16f Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Mon, 18 Apr 2011 17:40:04 +0300 Subject: [PATCH] Fix some comments --- data/qcsrc/server/keyhunt.qc | 2 +- data/qcsrc/server/vore.qc | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/data/qcsrc/server/keyhunt.qc b/data/qcsrc/server/keyhunt.qc index 16204975..dd0570f8 100644 --- a/data/qcsrc/server/keyhunt.qc +++ b/data/qcsrc/server/keyhunt.qc @@ -490,7 +490,7 @@ void kh_Key_Collect(entity key, entity player) //a player picks up a dropped ke kh_Key_AssignTo(key, player); // this also updates .kh_state } -void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies +void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies or gets eaten { entity key; entity mypusher; diff --git a/data/qcsrc/server/vore.qc b/data/qcsrc/server/vore.qc index 79eed0af..6fa15248 100644 --- a/data/qcsrc/server/vore.qc +++ b/data/qcsrc/server/vore.qc @@ -650,7 +650,7 @@ void Vore() Vore_CameraEffect_Apply(); - // Ugly workaround for a Keyhunt issue. Your team's key can still be given to you while're in the stomach + // Ugly workaround for a Keyhunt issue. Your team's key can still be given to you while in the stomach // (at round start), which is pretty ugly and wrong. So attempt to drop keys each frame for prey kh_Key_DropAll(self, FALSE); } \ No newline at end of file -- 2.39.2