From 198e14fa2d1568a0d22593590c37091b2bc5bf26 Mon Sep 17 00:00:00 2001 From: FruitieX Date: Tue, 26 Oct 2010 14:31:47 +0300 Subject: [PATCH] very fast respawn in CTS, no violence to prevent lagging up clients --- defaultXonotic.cfg | 2 +- qcsrc/server/g_violence.qc | 3 +++ 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 151b6fbe4..e6c7f39bb 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -624,7 +624,7 @@ set g_ons_respawn_waves 0 set g_rc_respawn_waves 0 set g_rc_respawn_delay 0 set g_cts_respawn_waves 0 -set g_cts_respawn_delay 0 +set g_cts_respawn_delay 0.25 set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible" diff --git a/qcsrc/server/g_violence.qc b/qcsrc/server/g_violence.qc index a6e73ba25..f5def6a7d 100644 --- a/qcsrc/server/g_violence.qc +++ b/qcsrc/server/g_violence.qc @@ -13,6 +13,9 @@ float Violence_GibSplash_SendEntity(entity to, float sf) // TODO maybe convert this to a TE? void Violence_GibSplash_At(vector org, vector dir, float type, float amount, entity gibowner, entity attacker) { + if(g_cts) // no gibs in CTS + return; + entity e; e = spawn(); -- 2.39.2