From 196c99f0dc3290f5b65a09c98402d24c147ec4d5 Mon Sep 17 00:00:00 2001 From: Lyberta Date: Sun, 24 Sep 2017 02:30:14 +0000 Subject: [PATCH] Lyberta created page: handicap --- handicap.md | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 handicap.md diff --git a/handicap.md b/handicap.md new file mode 100644 index 0000000..20e915a --- /dev/null +++ b/handicap.md @@ -0,0 +1,5 @@ +Handicap is used to make the game even for players with different skill levels. Currently, handicap affects only damage. A handicap value of 1 means that there is no handicap. Handicap values more than 1 means the game is harder. For example, if your handicap is 2, you will deal 50% damage to opponents while they will deal 200% damage to you. Handicap values less than 1 do the opposite. + +There are 2 types of handicap: voluntary and forced. Voluntary handicap can be set by client via `cl_handicap` variable. For obvious reasons, you can't set it to be less than 1. + +Forced handicap can be set by the server. For example, by dynamic handicap mutator. \ No newline at end of file -- 2.39.2