From 196a52d6f4e8a9e478a6e574f76d2eead9a7ef0b Mon Sep 17 00:00:00 2001 From: BuddyFriendGuy Date: Fri, 3 Jun 2016 04:45:10 -0400 Subject: [PATCH] Add explanation for modes/types/mutators/mods and server types --- Modes_Types.Mutators_Mods.md | 4 ++++ Mods.md | 8 ++++++++ Overkill_setting.md | 22 ++++++++++++++++++++++ Special_Servers.md | 10 ++++++++++ 4 files changed, 44 insertions(+) create mode 100644 Modes_Types.Mutators_Mods.md create mode 100644 Mods.md create mode 100644 Overkill_setting.md create mode 100644 Special_Servers.md diff --git a/Modes_Types.Mutators_Mods.md b/Modes_Types.Mutators_Mods.md new file mode 100644 index 0000000..d06580a --- /dev/null +++ b/Modes_Types.Mutators_Mods.md @@ -0,0 +1,4 @@ +Game Modes, Types, Mutators, Mods +--------------------------------- + +In Xonotic, Game "Modes" and Game "Types" are used interchangably. They both refer to different goals of the game. See a list of game diff --git a/Mods.md b/Mods.md new file mode 100644 index 0000000..767bd28 --- /dev/null +++ b/Mods.md @@ -0,0 +1,8 @@ +# Mods + +Strickly speaking, there are no "mods" in Xonotic. However, sometimes the term "mods" is loosely used to refer to variations of the officially released game. + +For example, there used to be an "SMB mod pack" with experimental features that were not in the official game. The developer of SMB Mod Pack is Mario, who is in the Xonotic core development team. + +Another "Xonotic mod", [ChaosEsque-Anthology](http://opengameart.org/forumtopic/chaosesque-anthology-opensourcefree-fps-standalone-mod-of-xonotic-released), based its code on the official Xonotic, but this project has no official connection to Xonotic. + diff --git a/Overkill_setting.md b/Overkill_setting.md new file mode 100644 index 0000000..aedaee9 --- /dev/null +++ b/Overkill_setting.md @@ -0,0 +1,22 @@ +Overkill is a special mutator for Xonotic. See its [tutorial](overkill-tutorial) for details. + +Overkill has been merged into the main game and will be available in 0.8 release! + +Server owners looking to run the new overkill on their server will need to change a few things before running their updated server though; +The following options are required in server.cfg for overkill to run properly: + +exec balance-overkill.cfg +g_overkill 1 +g_spawn_near_teammate 1 +g_spawn_near_teammate_ignore_spawnpoint 1 +g_dodging 1 +g_nades 1 + +Optionally, if you wish to use legacy ammo reloading, instead of the new ammo charging system, you may set the following cvar in server.cfg as well: +g_overkill_ammo_charge 0 + +Also, for wall dodging (extra push when dodging against walls), you may also add this to server.cfg: + +sv_dodging_wall_dodging 1 + +That's all there is to it! Happy overkilling! diff --git a/Special_Servers.md b/Special_Servers.md new file mode 100644 index 0000000..81b2e48 --- /dev/null +++ b/Special_Servers.md @@ -0,0 +1,10 @@ +# Special Servers + +In the Multiplayer menu of the game, you can see many different types of servers. Many of them use special mutators/configurations to provide certain game experience. The following gives some examples. Note that servers come and go so you may not find some of them at certain time. + +- [Overkill](overkill-tutorial) is a special mutator that [requires special settings](Overkill-setting). +- Some servers specialize in **vehicles** fight in large maps. Some servers specialize in a certain types of map, e.g. maps with city landscapes, space maps, famous Quake maps, etc. +- Some servers focuses on one specific game type. For example, **duel** servers allow only two players to fight each other; there are also **CTF**-only servers. [Defrag](http://forums.xonotic.org/showthread.php?tid=3869) servers provides special maps for only Race-related modes. +- Some servers only allow **shotguns**. Some servers give you **grenades**. Some servers give you unconventional weapons, i.e. **new toys**. +- **Hook+InstGib** servers give you hooks and a special vaporizer. Some even provide grenades. These are usually played in **CTF**. + -- 2.39.2