From 1939627b20f9f2acd3734512dc419b403f300657 Mon Sep 17 00:00:00 2001 From: FruitieX Date: Fri, 27 May 2011 17:04:41 +0300 Subject: [PATCH] check also if holding the jump button, this way bunnyhopping won't sometimes reset the anim when landing --- qcsrc/server/cl_player.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/cl_player.qc b/qcsrc/server/cl_player.qc index 944c67ad7..568c0921d 100644 --- a/qcsrc/server/cl_player.qc +++ b/qcsrc/server/cl_player.qc @@ -259,7 +259,7 @@ void player_anim (void) if (!self.animstate_override) { - if (!(self.flags & FL_ONGROUND)) + if (!(self.flags & FL_ONGROUND) || self.BUTTON_JUMP) { if((self.animstate_startframe == self.anim_jump_x && time - self.animstate_starttime >= 21/25) || (self.animstate_startframe == self.anim_duckjump_x && time - self.animstate_starttime >= 21/25)) setanim(self, self.anim_fly, TRUE, FALSE, FALSE); -- 2.39.2