From 17e00dde490a7511a0f20e7d11738e716ef9b3ab Mon Sep 17 00:00:00 2001 From: mand1nga Date: Sat, 5 Jun 2010 17:13:00 +0000 Subject: [PATCH] Minor changes (Commit created by redmine exporter script from page "Git" version 12) --- Git.textile | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/Git.textile b/Git.textile index 923ff00..ab671dd 100644 --- a/Git.textile +++ b/Git.textile @@ -1,11 +1,13 @@ +{{>toc}} + h1. Git -h2. After cloning the repository. +h2. After cloning the repository After you cloned the repository (using git clone ) you are ready to start creating a branch to start working. -Please check [[Repository Access]] to make sure you checked out *all* of the repositories. data/ for example resides in its own repo. +Please check [[Repository Access]] to make sure you checked out *all* of the repositories. data/ for example resides in its own repository. -h2. "Did i mess up or is data/ of git.xonotic.org/xonotic/xonotic.git actually empty?" +h2. Project structure The game content can be divided into several distinct parts, like the data/ directory, and some of its subdirectories. This is why there are several repositories, and a helper script to fetch and update them all. This is described in [[Repository Access]] under "Working with the helper script ./all" @@ -22,7 +24,7 @@ When using the ssh protocol, the xonotic/ directory is skipped, so it's just: gi You can still use the data/ directory as base for the game since darkplaces now supports .pk3dir directories natively. -h3. Creating a new branch: +h2. Creating a new branch By convention, branches are usually called /. Before creating a branch, you first have to choose a base of your branch. Then you can create your branch: -- 2.39.2